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Messages - mekukutut

#1
What makes me sad is that the scenario editor didn't learn the alphabet even in version 1.0!
Makes it always a bit annoying to search for the Single Animal Insanity incident which I hate and always disable.
#2
This race was the basis of my most successful cutist colony.. mostly because I could use all the normal food for sacrifices. So looking forward to the version for 1.0.
#4
Quote from: Canute on June 02, 2018, 07:11:47 AM
mekukutut,
the fastest and easyest way for you are
- open with and texteditor ...\DeepRim\Defs\Building_Buildable.xml
- search and delete
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>1200</basePowerConsumption>
</li>


- since the shaft got no power anymore, i would say you should remove the glowing too
<li Class="CompProperties_Glower">
<glowRadius>4</glowRadius>
<glowColor>(255,0,0,0)</glowColor>
</li>


sweet, i will try this out NOW..

so i did as suggested. but the shaft seems not to start drilling. progress remains 0%

#5
Now that we have dwarves in Lord Of The Rims this looks really interesting.
But would it maybe possible to offer variation of this mod where the shafts don't need power? Those dwarves have no electricity nor magic, they probably use ladders or stairs.
Or would it even be possible to just change some parameters in teh existing mod to get rid of the powercells?

Best,
mekutata
#6
hi jecrell

this mod is very fun.
but has some issues i would like to point out.

the goal: usually the game's goal is to get off the planet, spending research and time on a cult might be too much distraction for that, unless the player gets an idea where this cult will lead to: another end way to escape from this rimworld..
maybe there just need a few text notifications coming up after or during cult research, maybe the researcher dreams even more... messages from the outer spaces luring the colonists to follow through (and abandon any plans to get to the ship/build it)? there are moments in the mod where you included small notes like those, they just need a few more imo.

the tribal people: the tribals have not enough furniture. i solved that by installing the tribal essentials mod. but one item i can't find a tribal alternative for is your new typewriter. it feels wrong installing those in a nearly prehistoric village of people. i'd love to see either the option of sharing tales on the log fire, or the creation of wall paintings/the option to grasp the crazy experiences through art and crafting.

then i have a simple question (that actually fits to all mods). is there a way to "mod the mod" for having less villages on the planet?

so thats my 5 cents after playing this too many hours last week.
have a nice day,
meku