I also support content expanding in this direction.
I am more for it being regional in scale as a map-wide conquest might be a slog.
Thinking of 1-3 man outposts to alert of attacks, resupply caravans/send materials back to the base.
Supporting/defending attacks on ally bases, helping others defend their ship. Gaining influence through these events to make collective economic/military decisions for the group. New colonies spawning and dying.
I also think infestations could be expanded upon - the variety of bug, their type of raids, the rewards they give, their colonies ect.
Mods that have try to deal with these aspects have either been conflicting with each other or just overtuning everything to the players advantage.
I am more for it being regional in scale as a map-wide conquest might be a slog.
Thinking of 1-3 man outposts to alert of attacks, resupply caravans/send materials back to the base.
Supporting/defending attacks on ally bases, helping others defend their ship. Gaining influence through these events to make collective economic/military decisions for the group. New colonies spawning and dying.
I also think infestations could be expanded upon - the variety of bug, their type of raids, the rewards they give, their colonies ect.
Mods that have try to deal with these aspects have either been conflicting with each other or just overtuning everything to the players advantage.