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Messages - MoparGamer

Great work Neuro :)
At that point in time he hadn't arrived. I just let him live through a night, sleep, and do some other random things, he's still not loading in the editor and I checked the save file as well, He's still listed as a villager.

The new file:
Both issues were still present with the vanilla game, here's the save file

The fourth colonist's name is Jaquese
I may have another odd bug for you. I recently got a new colonist from an event, I went to edit him in the editor and he didn't appear in the editor, Haven't captured anyone yet so I don't know if it's specific to the event.

I'm going to switch back to vanilla Rimworld and test see if either of my issues are still present.
Here's the save I was editing before and the mods I'm using:
Apothecarius (Adds a medicine production chain)
Clutter (Various aesthetic objects)
EdBInterface (Edits the in-game HUD)
ProjectArmory (More guns)
Tech Tree Minami (A lot of things)

I looked through the save myself and didn't see any odd traits, but I do have more than 2 traits per colonists and there are some additional jobs (In the overview's work tab)
I might have found a trait editor bug or maybe just a mod conflict (Playing a modified game); after adding traits to a colonist, trying to add traits to a different colonist gives me the following error
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.ThrowHelper.ThrowKeyNotFoundException()
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at RimWorldSaveEditor.Form1.button2_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
    Assembly Version:
    Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    Assembly Version:
    Win32 Version:
    CodeBase: file:///C:/Users/Mike/Desktop/RimworldSaveEditor/RimWorldSaveEditor.exe
    Assembly Version:
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/
    Assembly Version:
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/
    Assembly Version:
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/
    Assembly Version:
    Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/
    Assembly Version:
    Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/
    Assembly Version:
    Win32 Version: 3.5.30729.5420 built by: Win7SP1
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the section.
The application must also be compiled with debugging

For example:

    < jitDebugging="true" />

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

The error isn't fatal (doesn't crash the program) but it does repeat itself for all colonist after the first instance of it happening. re-opening the program allows me to edit traits again.

Also, upon loading a save file the entire backstory section is blank. It's easily fixed by clicking a colonist to load up their info.

Thanks for the editor :)