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Messages - skullywag

#5371
General Discussion / Re: Introduce Yourself!
September 17, 2014, 06:16:20 AM
I probably should do this...

Im Skullywag 31 avid gamer and software programmer by trade. I know a few languages c# being one of my rusty ones, hoping to change that with the modding of Rimworld. I chat a lot so expect to see me all over tye forums in any old topic.  :)
#5372
Ideas / Colonist management
September 17, 2014, 06:12:41 AM
I know UI based stuff is probably pretty low on the list but I would love a way to order my colonists in the overview page. At the moment its just based on when they join. Categorisation of colonists would be even better (farmers, guards, builders etc)
#5373
General Discussion / Re: RimWorld change log
September 17, 2014, 06:09:09 AM
Quote(for weekend-long Rim-a-thon)?  8)

Ummmm
#5374
Off-Topic / Re: Favorite Alcohol
September 17, 2014, 05:37:07 AM
Real west country ales (England) or Gin (good gin not bombay saph..blegh)
#5375
General Discussion / Re: How to survive
September 17, 2014, 05:34:41 AM
Think Tynan is doing something with the raider numbers for A7. Other than that turtle up or play with some mods to ease your pain a little. Until we dont have 50+ enemies attacking at once on a RIMWORLD i dont see a solution bar turtle up with killboxes (which i personally dont find fun)
#5376
Support / Re: Possible black screen fix
September 17, 2014, 02:50:05 AM
Why would a networking tool cause issues with game load? I wouls assume the only time it would interfere would be during a network operation. Does rimworld fire any calls home/internet checks on start?
#5377
Hmmm Haplo should see about tying his alert mode thingy to the door locks, like a panic room or something, infact im sure I could come up with something....ideas a brewing...*wanders off mumbling*
#5378
Off-Topic / Re: Why is Everyone here so cool?
September 16, 2014, 07:33:12 PM
Ive come from modding minecraft to modding this. Guess which one im pouring my heart into..go on guess :D

The modding community and the community at large are really nice, ive had some help from some established modders and Tynan himself (dont know another game dev who gives out his art assets...) so yeah loving this place and am going nowhere (unless microsoft buys Ludeon :p)
#5379
Tynans more awesome! ;)
#5380
Quote from: xXChrizzelXx on September 16, 2014, 12:00:26 AM
Quote from: Justin C on September 15, 2014, 04:35:35 PM
Quote from: xXChrizzelXx on September 15, 2014, 01:38:59 PM
Hello everybody,

This mod sounds wonderfull.. but not for me.. I dont know why i cant play it. Not a single Zombie in 20 Days  :(
I created tons of new WORLDS  and Colos...  I deactivated all other mods too.. still dont work for me :(

This is how I play:
Language: German (btw sorry for my bad english..)
Cassandra Classic
Highest Difficult

Aktiv Mods:
Blast Charges
Core

I need help pls.. I really wanna try this mod out..
When you look at the bottom right of the screen does it say "Zombie Virus Active"?

Play it for another couple weeks and see if they show up. The maximum time between raids on the highest difficulties should be 21 days.

No nothing like that show up :(  have to Work now  coming back later.

Edit: Still not showing up any idears ?

How this mod works? I see another "outlander" faction tht shouldnt be there i think.. playing for 30 days now.. do they get infected first and raid me ? Im confused and running out of Idears....

Make sure you didnt put the mod in a folder..in a folder..in /mods, youll still be able to enable in the menu it but it wont do anything, if you did, move the mod up one level.
#5382
Mods / Re: Mod Idea/Request Secret Doors
September 16, 2014, 07:07:00 PM
If targetting is just based on health it wouldnt be hard to just copy the door defs rename them and change the textures and health, what would need some thinking about however is the connected textures for the walls.
#5383
Added download back in, traderdef removed, you now get the guns by killing raiders or randomly in combat trader.

Stungun changed to 20 sec cooldown  ;)
#5384
Quote from: BetaSpectre on September 16, 2014, 05:14:22 PM
Modular Solar Panels FTW.

Didnt like the art or the standing on them part. Hence this.
#5385
Aha you may have hit the nail on the head with that first point. I think that's my issue. So for now its best to just add weapons set then to traderscarry true and they show up on raiders and combat traders occasionally...not an issue. Thanks for the pointer. :)