Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - ascdren

#31
General Discussion / Re: Favorite Color of Leather
April 21, 2015, 10:56:10 AM
Human obviously
#32
General Discussion / Re: Fire in a food storage
April 20, 2015, 11:19:20 AM
Quote from: Kaballah on April 20, 2015, 02:31:02 AM
Also sometimes a squad of dudes with machine guns is the best way to deconstruct something.

i find a single dude with a grenade works better
#33
Stories / Re: Aiming High
April 19, 2015, 11:11:53 AM
erm a pawn called earth crash landed, she's off to capture him, just thought it was funny.


sadly the thing with an all psychopath colony is you don't get many psychopaths. as such i only had 4 colonists after a couple hours of play and they got wiped
#34
Stories / Aiming High
April 18, 2015, 10:56:36 AM
not yet a story but hoping to get a good one from it, so basically i'm doing a psycho colony, i'll only let psychos in, the rest will be turned into hats or sold to slavers (if they don't starve first)

but just had a pod crash early that I thought i'd share, it seems manny has set her aims high

#35
Quote from: RawCode on October 15, 2014, 07:55:05 AM
there is no "realism" in such game possible.

single human can carry 75 units of "steel" and this can be used to build relatively large *house*, this makes that human extremely strong or walls made from tinfoil and bublegum.

I can assure you it is tinfoil and bubblegum
#36
General Discussion / Re: so diseases are contagious?
October 05, 2014, 01:52:31 PM
Quote from: Veneke on October 05, 2014, 02:15:16 AM
In the first release of 7 my starting three were all infected (two with malaria, one with a cold - jungle biome) very early on, and one of them picked up malaria again less than a year later.

I've halved the chance per day again after 7c, and I'm getting much more reasonable outbreaks. About 1/5 of the colony (3 of 15) tend to develop the disease when it occurs (it's based on chance per day dependent on biome by the looks of it, but outbreaks seem to wait to occur in groups), which is far better than the 50-100% infection rate I was getting before with 7b and c.

I haven't tried the other biomes in 7 yet, so maybe the higher infection rate would make sense if it's restricted to jungle. It's rough going though without access to a pretty large stockpile of medicine, and even then disease is probably the single most dangerous 'enemy' I think we've seen yet. With everything else you can build defences, but with disease it's simply send the infected to bed, throw medicine at them, hope they develop an immunity before the disease kills them, and that your remaining colonists can keep everything together until that happens.

One thing I would like to see would be for immunity to last much, much longer. I had one bloke get infected with malaria twice within 6 months. It's pretty irritating to go through all that medicine, confine him to bed, and then have to do the exact same thing again, to the same person, a little while later.

actually developing a disease again after 6 months is very realistic. many diseases are able to mutate enough within 6 months to be different enough for our immune systems not to recognise it and therefore bypass any immunity that's been developed
#37
General Discussion / Re: so diseases are contagious?
October 04, 2014, 01:31:45 PM
Quote from: daft73 on October 04, 2014, 01:06:49 PM
Tynan's Blog

Did you see this, Tynan did a hot-fix. ;) Not perfect yet, but will help.

Also dont worry id you have doqnloaded the 7B hotfix. Download 7c. Tynan made a typo in 7b making plague 10X as likely as it shouod be in jungle
#38
General Discussion / Re: so diseases are contagious?
October 03, 2014, 08:48:36 AM
tynan has said diseases where happening too often, he has released a hotfix that lowers the chance of occuring. just redownload the latest build
#39
Stories / Re: Rule #1 of electricity
October 03, 2014, 03:35:42 AM
Quote from: ParagonTerminus on September 20, 2014, 05:10:15 PM
What I want to know is why you didn't build a Metal base.

Metal mastar raec

Wood looks nicer
#40
General Discussion / Re: Your weirdest habits
October 02, 2014, 01:48:54 PM
wood floor EVERYWHERE!!!, no beds yet, don't worry sleep on the wood floor, no table? don't worry eat off the wood floor. no farm? don't worry WOOD FLOOR/
#41
General Discussion / Re: How buggy is Alpha 7 yet?
October 01, 2014, 05:30:33 AM
it seems the entire update has been wiped out by a squirrel zerg swarm, having to start again from scratch
#42
Quote from: Barley on September 30, 2014, 11:29:37 PM
Makes me want to see more wildlife in the game. Dangerous wildlife. Like a bear or something.

SEEEriously? we allready have deadly squirrel zerg swarms
#43
my best losing story? I once lost my original 3 colonists to squirrels. got that (radiation/psychic wave [forget which it is]) thing that sends them mad about 3 times in a row right at start on randy random