Quote from: Tynan on September 23, 2013, 02:19:52 AM
Well, I really like detailed systems. I think they're often better, though, when most of the detail is ignorable. So if you're playing with an easy storyteller on your first game, you don't need to know everything. The details really become critical, though, when you're optimizing in a tougher game. This makes the game accessible to newbies while also being deep for people like us. It gives it a wide skill range.
i think you should begin like in DF, all features from the beginning!
in the past everbody had to read the manual first, before beginning the game. other than it was impossible to play
you can make ingame video tutorial for read-lazy players for basic and advanced gameplay hehe