Nice idea actually.
Coding wise, I think the EdB Interface UI Mod has half the answer on how to code this functionality (the onscreen colonist feature). This is how I see how it could be done (very roughly):
- On colonist death, save the picture of colonist at death (like it shows in the UI mod)
- Apply a "hologram" filter image to it (or don't)
- Then use the end result as a texture (or an additional texture for the hologram building?)
- Select the hologram from the build menu (misc?) and right click to select the dead colonist, or put down an empty hologram.
Hell, I might even try to make this, if I can understand the code in the UI Mod .dll
Coding wise, I think the EdB Interface UI Mod has half the answer on how to code this functionality (the onscreen colonist feature). This is how I see how it could be done (very roughly):
- On colonist death, save the picture of colonist at death (like it shows in the UI mod)
- Apply a "hologram" filter image to it (or don't)
- Then use the end result as a texture (or an additional texture for the hologram building?)
- Select the hologram from the build menu (misc?) and right click to select the dead colonist, or put down an empty hologram.
Hell, I might even try to make this, if I can understand the code in the UI Mod .dll