Took someone else's idea of joining an outlander town to win the game and changed it around.
What if you could win by BECOMING an outlander town?
Some sample requirements:
- must have 100 faction relationship with at least 2 factions
- must have at least 20 colony members
- wealth, technology, accomodation requirements (x number of beds or other features a TOWN might require over a temporary colony)
- X number of raids fought off
- X years since planetfall
- some other requirements, like some behavior tracking over the course of the game (less than 40% of game time with any colonist having a "butchered humanlike" or "cannibalism" mood?)
- upon reaching however many requirements were implemented, perhaps a prompt or option on the communications device could come up. Either triggering a win screen or starting something like a 1-year grace period where raids were significantly more common from hostile factions trying to keep you from becoming a power, now they know you're bent on permanent settlement.
Would be extra cool if upon "winning" like this, your faction could become an outlander town (the map save file gets modified to simply add a new outlander town or a new type of colony, maybe "spacer refuge" at the location of your old colony)....to be simple, your faction becoming a new faction on the map wouldn't retain any character names or anything (keep it simple) but the town would be named whatever the save file was named. Lastly...limit it to maybe 8 total factions on a world...after you reach 8, any new "win" colonies would either not be added or would replace a faction of your choice (so long as at least 1 of each type is represented? no removing pirates completely!) Exceedingly simple to add, all that needs to be tracked is map location (would shut off that location for future colonies!), colony name, and current allies/enemies at the time of winning...copy that into the map file with a new faction, edit in the relationships with the existing factions (randomize relationship if a new faction got formed since starting your "won" game...eg. started colony1, started colony2, won colony1, added it to the map, as i play and perhaps win colony2, it won't have any relationship with colony1, since colony1 wasn't on the map when colony2 was formed)...boom, done.
Thoughts?
What if you could win by BECOMING an outlander town?
Some sample requirements:
- must have 100 faction relationship with at least 2 factions
- must have at least 20 colony members
- wealth, technology, accomodation requirements (x number of beds or other features a TOWN might require over a temporary colony)
- X number of raids fought off
- X years since planetfall
- some other requirements, like some behavior tracking over the course of the game (less than 40% of game time with any colonist having a "butchered humanlike" or "cannibalism" mood?)
- upon reaching however many requirements were implemented, perhaps a prompt or option on the communications device could come up. Either triggering a win screen or starting something like a 1-year grace period where raids were significantly more common from hostile factions trying to keep you from becoming a power, now they know you're bent on permanent settlement.
Would be extra cool if upon "winning" like this, your faction could become an outlander town (the map save file gets modified to simply add a new outlander town or a new type of colony, maybe "spacer refuge" at the location of your old colony)....to be simple, your faction becoming a new faction on the map wouldn't retain any character names or anything (keep it simple) but the town would be named whatever the save file was named. Lastly...limit it to maybe 8 total factions on a world...after you reach 8, any new "win" colonies would either not be added or would replace a faction of your choice (so long as at least 1 of each type is represented? no removing pirates completely!) Exceedingly simple to add, all that needs to be tracked is map location (would shut off that location for future colonies!), colony name, and current allies/enemies at the time of winning...copy that into the map file with a new faction, edit in the relationships with the existing factions (randomize relationship if a new faction got formed since starting your "won" game...eg. started colony1, started colony2, won colony1, added it to the map, as i play and perhaps win colony2, it won't have any relationship with colony1, since colony1 wasn't on the map when colony2 was formed)...boom, done.
Thoughts?