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Messages - Neros

#16
Not all of them.. But I tried generate a ton of new sculptures (around 100, and thank you devmode), and at least 5 of them had the same error.

I am thinking this is probably an error that should be reported to Tynan, since it is a problem in the base game and not in the translated files.
#17
Not sure what the template can do to help finding what ever is missing in the core language (I am also not strong at coding :P)

Note: I am not using Steam. So I am using the clean files. So I am using a very clean v.15
#18
Ideas / Re: Tools Work and Charts
December 11, 2016, 06:09:08 AM
Quote from: Boston on September 14, 2016, 11:37:11 AM/quote]
Canonically, the colonists already have tools. Take a listen when they cut down trees, or when they mine. They aren't smacking the tree or the rock face with their bare hands.

This is basically what I also figured. Never heard the sound of hands being smashed against rock.
However, a research project to improve these tools could be neat and fitting, since in the end, you can build high tech prosthetic and power armor, but improving your "multi-tool" is beyond science.

... Actually, never tried playing as a tribe.. Do they also have a multi-tool? :P

Also, I been working on a translation, and it is mentioned allot that tools can be created or is a thing like weapons:
"Speed at which this person smiths or crafts weapons, machines, ammunition, and tools"
#19
All other artworks are working just fine. It is only this one piece who seems to not be working.. And I don't think that its the description the artist added :P

I looked at your files and the code and the error was still there. I tried all the other languages as well and it seemed like the error was in every single one of them. So I don't think the part that is missing is in any of the files.

Since the error is also in the "vanila" game, I've attached the save file to this post. Maybe you guys could see if it is also appearing on your computers. The artwork is in the middle of the screen, called "Lullaby No. 3".

.... Realized I should just have uploaded it to start with :P


[attachment deleted by admin due to age]
#20
As I said, this part is missing from the main language pack itself (english). I haven't edited anything in that. So the main game has a error somewhere, and I want to fix it.
#21
During my work translating to danish, I stumbled over this little error with artwork:
Could not resolve any root: art_description_root_debuglabel: TradedWith

Note: this is in the english, "vanilia" language pack. Not danish. But it looks like a piece of code is missing, however, coding isn't my strongest side. I tried looking for a similar piece of code in the files to see if I figure out where it was missing, but so fare, no luck.

So does anyone know where this little wonder is missing from?

[attachment deleted by admin due to age]
#22
Support / Re: Finish All Research Bug?
December 03, 2016, 08:17:30 AM
I have no idea what settings I have done besides enabling god mode and research. I was trying to see if there were settings that could help with the translation.

So I have saved the 'Language' folder and reinstalled the game and tried to see if that fixed it; which it seems to have done. I can use the 'research all' function without it affecting other games now.
#23
Translations / Re: Official translation projects
December 03, 2016, 07:20:24 AM
Hello Leif

Yea, I also figured that to make things easier (and not invent the deep plate again), I could look at what others have made. That way, I won't have to look through tons of codes to find the name of a label.

Og det var så lidt :P

Søren
#24
Support / Finish All Research Bug?
December 02, 2016, 02:45:39 PM
Hello there

Havn't been able to find anything about this, or a solution for it:

I have started working on the danish translation for the game and for that, I have been in Dev mode. To be able to look at as much as possible, I have unlocked all research for my colony. But after some hard work, I wanted to go into a new game and start a new colony from scratch with no god mode, finished research, ect...

But it seems like every game I make, all the research is unlocked. Not sure if it is a bug, or if I have to do something to turn it off.


Kind Regards
Neros
#25
Translations / Re: Official translation projects
November 28, 2016, 03:42:09 PM
Hoping to be able to take a crack at the Danish translation when I am allowed, so that the non-english speaking danes can enjoy this fantastic game ;D

Never worked on Github before though, so I hope I don't mess things up to much and do it right :P
#26
I think that might be the problem.. I am running the newest version of Rimworld.. Sorry for the bothering then :P
#27
Well, I'ved added a good deal of bills, but none of the colonists goes to work on it..

Tried adding a Primitive Armor Crafting bench as well, and it to doesn't seem to attract the colonists attention either. Can't right-click and force them to work on it as well.. Tool Cabines doesn't seem to work on them as well.
#28
Aaaah, there we go.. Thanks for the info :D

But it doesn't seem like the training rack works. It mentions that it needs a corpse, but even when there is a corpse available, no one seems to go an train at the rack and I can't seem to right click and command them to use it.
#29
Just tried this mod out on a colony for hours yesterday (generated a new world as the game demanded), and so far; I haven't seen any of the things that it should include. Is there a specific way to get them, like do you have to research them first?