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Messages - Lerin

#76
Releases / Re: [A15] Misc. Robots++
November 27, 2016, 02:03:49 PM
Dosen't matter ?
Robots are too one big family members :)
#77
General Discussion / Re: Predicting the name of Alpha 16
November 26, 2016, 06:44:34 AM
Rimworld: Exodus
#78
Send for them prisoned berserker raiders, is a big chance they will shoot each other, die in pain and loot some goods
#79
I loose performance with you mod, regulary every 3-4 seconds i get a very little lag, like heartbeat.
#80
Quote from: Lerin on July 23, 2016, 02:26:59 AM
In slave tab i can't set any priorities and assign works, i got message "the colonist is not able to do any work on this type because of his health condition" - but my slave, is fully healed.

hmm ?
And how about that ?
This is feature or i am doing something wrong ?

Edit: my bad mod is just not compatible with fluffy's work Tab :)
#81
Bugs / [A14]Game lage after speed up
July 23, 2016, 04:35:40 PM
When i use boost speed for few in game hours, game start lagging
#82


My slaves should be bring to near  Room Maker :D
But my pawns like walking miles and they are going to [X] on map :D

Cheers :]
#83
Few suggestion.
- After remove shackles and cuffs, slaves are too slow only 60%, so thei are throttling jobs.
- After do bad thing to my slaves, like harvesting, evil experiments.. My peoples got a bad mood.. I know, some humanity is necessary but, slaves are not friends..
- Zone Marker, if i designed my slave to work on outside, my pawns take slaves miles from base :)
#84
In slave tab i can't set any priorities and assign works, i got message "the colonist is not able to do any work on this type because of his health condition" - but my slave, is fully healed.

hmm ?
#85
Dude if this is what i mean..  i have no words :D
Going test..
#86
i can't force autoequip to work, help me guys :/

I used basic mods to test it, here is modlist order.

<li>Core</li>
<li>Community Core Library</li>
<li>Community Core Library - Vanilla Tweaks</li>
<li>AutoEquip</li>
<li>EdBModOrder</li>
<li>EdBPrepareCarefully</li>
<li>AllowTool</li>
<li>kNumbers-0.4.4-A13</li>

Example: one colonist, few headgers, one with "amor - electric" second with "psychical sensivity" third with "social chat impact"

In left table at outfit editing, i allowed all, in right table only only one checkbox depend what i want, but my colonist dont react, he react only for left table, right is totally random..

What i am doing wrong ?

Ok all seems okay, i just misunderstand right sliders (-100%, + 100%)