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Messages - Morrigi

#91
Ideas / Re: Haul Away Order
November 06, 2013, 09:53:56 PM
Quote from: NephilimNexus on November 06, 2013, 09:35:48 PM
New technology: RoboHauler.

Automated wheel-barrel with grasping arm.  It consumes power (internal battery) so requires a Charging Station.  It hauls stuff.  That's what it does.  That's all it does.  However, it never needs to sleep, eat, or has mood swings.

Opens door to new drone types...
This. Specialized robots would be pretty awesome.
#92
Ideas / Re: Reduce Repair Frequency
November 06, 2013, 09:38:14 PM
 Repair frequency for things with no moving parts should definitely be reduced. When's the last time a freestanding metal wall fell apart within a couple of days of being constructed?
#93
General Discussion / Re: Raiders starting fires.
November 06, 2013, 09:23:30 PM
What the hell ARE the walls made of? Are they filled with napalm?
#94
Ideas / Re: Measuring weapon effectiveness
November 02, 2013, 11:52:15 PM
Personally, I see generalized weapons as doing more harm than good, especially in a game like RimWorld. In using such a system, the game sacrifices believability and depth for....what?

In my mind the more variety there is to weapons the better, especially with such a solid combat system. Many weapon types allow the player to make more tactical decisions and take advantage of the strengths and weaknesses of each.

Question: Will handheld weapons require some form of ammunition eventually?
#95
Ideas / Re: Your Cheapest Ideas
October 28, 2013, 07:10:28 PM
Reinforced walls/Barricades. Somewhat tougher than normal walls and don't burn, but quite expensive to build.
#96
Quote from: Gazz on October 27, 2013, 09:53:01 AM
Quote from: Oranda on October 27, 2013, 03:33:27 AMA workshop for making different kinds of food? Why not just call it a kitchen?
When cooking alien life forms / plant life it might be more of a chemists laboratory - with the chemist having rare fits of mad giggling.
Maybe call it a biological reclaimer? Also, the food IS MADE OF PEOPLE!!!
#97
Will physical stockpiles and items needed on-site for construction ever become part of gameplay, as opposed to the current Space Logic, invisible stockpiles we currently have?
#98
General Discussion / Re: Internal Version 243
October 28, 2013, 06:47:51 PM
Quote from: Tynan on October 28, 2013, 01:45:20 PM
•   Added max selection size and max drag designate size.
Is there some kind of benefit regarding this? All I've ever seen it do in other games is to create annoyance.