Quote from: Serpyderpy on July 22, 2017, 05:44:07 PMQuoteFollowing this. Can't wait to see how it turns out.
I appreciate it man, thank you!QuoteWahey! Lots of operation genesis references in there! Looking goodQuoteDawww - cannot wait for this. Let me know if you need a hand with anything Testing, art, coding, xml editing - I'm rather versatile...JP:OG was and still is my go-to Jurassic Park game, played it when it first came out on PS2 and I haven't put it down since! Gotta have the references in there. You must have read my mind though, I was going to push the last update to contain fossils or amber which you could build things with (the skeletons) but the DNA idea has me intruiged, honestly.
Actually, come to think of it, I've thought of a rather nifty way in way you could mine for amber, to extract Dino DNA at a custom lab bench. Give me a holler if you fancy the notes.
My test guineapig at the moment was disappointed that he couldn't tame dinosaurs without some level of difficulty which is understandable because hell yeah, dinosaurs, but I imagine they aren't going to be the friendliest of things to wander up to and attempt to tame. I don't know if it's possible with .xml only but I do kind of like the idea of getting amber, extracting it for DNA, and using that DNA to make eggs of certain dinosaurs that automatically join your colony when they hatch. I'd be down for some notes on that, definitely.
And again, can't thank you enough, kaptain_kavern, you're the real MVP.
NP - Simple process really, Amber ore generated in map akin to other ores, once amber's mined, can then be used at a special DNA Extraction Stationwith a custom workgiver that produces randomised Dino DNA once the process is complete (would require a colonist to stand there doing their magic, like any standard tool table really). That DNA can then be used in a Dino Egg style recipe at a Hatchery Station, exactly the same as before, but this time round it produces the relevant dino egg. Pop the egg down somewhere, and voila, baby dinos!