I'm looking for a mod where the enemy can build bases in my area, and there are many factions fighting in my area.
thanks for reading
thanks for reading
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Exception in SetupToils for pawn Lester driver=JobDriver_Mount (toilIndex=-1) driver.job=(Mount (Job_793) A=Thing_Rhinoceros26798) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
System.MissingMethodException: Method not found: 'Verse.AI.Toils_General.Wait'.
at (wrapper dynamic-method) Verse.AI.JobDriver.SetupToils_Patch1 (object) <IL 0x00060, 0x000c3>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobUtility.cs:22)
Verse.AI.JobDriver:SetupToils_Patch1(Object)
Verse.AI.Pawn_JobTracker:StartJob_Patch1(Object, Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:519)
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:391)
Verse.AI.JobDriver:EndJobWith(JobCondition) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:477)
Verse.AI.Pawn_JobTracker:TryTakeOrderedJob(Job, JobTag) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:845)
GiddyUpCore.Utilities.<>c__DisplayClass0_0:<AddMountingOptions>b__0()
Verse.FloatMenuOption:Chosen(Boolean, FloatMenu) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuOption.cs:171)
Verse.FloatMenuOption:DoGUI(Rect, Boolean, FloatMenu) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuOption.cs:258)
Verse.FloatMenu:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenu.cs:311)
Verse.FloatMenuMap:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuMap.cs:55)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
Quote from: just-a-bird on January 17, 2017, 03:56:10 PM
Hi, I keep getting a bug every so often where I start a new game and my pawns never spawn. I originally posted about it in the Psychology mod's thread, because I thought it was a conflict, but according to the author it seems to be a problem internal to Prepare Carefully.