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Messages - Nieve

#16
Ideas / Caravan and transport
February 21, 2017, 09:39:53 AM
I know this is new feature in rimworld, but it's seen like not viable to use yet. I just done some short run caravan and i have some suggestion for the caravan feature.

- Transport spot: Like party and wedding spot, spot where caravans stand to form instead of a random spot which often mils away from stockpile. This also can apply for visitor caravan when they arrive and caravan when they come back home.

- Pre-load: Instead of doing everything, just let the player select the goods for pawns to load first. That won't stress pawns out when they try to load everything in 1 shot which take about days without resting and eating, and it's easier to edit/manage the goods later.

- Room saving: Pawn back from caravan won't forgot their room, this help very much with pawn have room required trait.

- Animal: Animal doesn't need to follow arena restricted when leaving the colony and will stand at transport spot to wait for load-unloading. And may be they deserve a feed from colonist before/after a long drive.

- Price: selling price increase by the distance, idk if this have already in-game because i only doing trade with only 1 town nearest to my colony cause the preparing phase is too salty to make a long run. Reward give for the player who dare to explore the world, not punish them by just have the same price with comms console when they have more risk and cost.

- Stay form: Caravan will stay form until dismiss, if you're doing more run but just coming back to gather supply, this will be a pain when you have to form it again and have no idea what goods they have if you don't check every single one of them. Or the problem about pawn do unnecessary-unloading i was post in bug district.
#17
Bugs / [A16] Pawn unloading animal when forming a caravan
February 19, 2017, 06:11:15 AM
The bug happen when you use same animal which used in last caravan and had been unload manually.

Everything that loaded to form a caravan will be considering to be unload by other pawn have hauling job. Otherwise they'll load-unloaded infinitely.
#18
Selling slave. Specially sex slave. The younger they're the more price to get.
#19
Ideas / Re: Base builder difficulty is broken.
February 06, 2017, 12:54:21 AM
1/ Peaceful mode is recommended for newbs.
2/ You play this game in an early access, beware for bug and unbalance. My advice that you can edit the scenario, add some multiplied-stat that fix you most. (like i tried to put more gun accuracy so they just won't spend 6+hrs in-game stand next to a sleeping-turkey and shoot all miss and give up.) or just put more resource for a headstart.
3/ This is a RNG based game, even in easy mode, beware for got fucked... a ton of lot. Pray to the God of Dice.
4/ Don't try to be perfect, try to accept the penalty and find solution, although some of them are high and salty af and not always have solution. If you can't solve it, just reset the game, may be it'll better for the next colony. I had reset a lot of time due to all my pawn got injured from diseases and shits, so nobody can rescue anybody, even i have enough resource and research to handle it... and you know that where is "game over" appear.

#20
Ideas / Re: Your Cheapest Ideas
February 05, 2017, 02:59:27 PM
1/ Cooking priority higher than consuming meal.
2/ Also Butchering have higher priority than cooking.
3/ Higher tier meal have priority to cook first.

Sound silly but this is awkward sometime, you have to do all the thing manually when have enough food and skill to make fine/lavish meal but they keep eating raw meat even i set cooking on the highest priority.

And some time they just keep cooking simple meal when there are tons of animal corpses wait for butchering.


Edit: 4/ Check the inventory first when forced priority job: some case they already have the item holding, instead of using it they drop it and come long way to the stockpile for another, that cost time moving and 1 other worker to haul the item they drop. And sometime, it's cost a life.
#21
Ideas / Re: Your Cheapest Ideas
February 05, 2017, 02:14:59 AM
Technically, he's straight, he just have a strange fetish like everyone else, he just fascinated with lesbians, not gay... Even he's a transexual. Bisexual, maybe.

[attachment deleted by admin due to age]
#22
Ideas / Re: Your Cheapest Ideas
February 03, 2017, 05:21:32 PM
Some cheap logic idea:

- Tools: People(specially prisoner) can't destroy wall/door/tree/rock/steel with bear hands, need a pickaxe, hammer,...etc for work or at least improving.

- Prisoner can't just go rampage and destroyed all the door/wall (even made by steel/stone) and mostly can kill or make a serious injury, sometime kill a full heath person before go down with only use hands.

- Prisoner zone: A zone that prisoner that can go out freely to maintain mood. And more security if prison break happen.

- Guess interacting: May be dev already have this in mind, but they should have some basic to interact with just not simple go and leave.

- Logic relationship: RNG grave me a son with old as twice as his mother. (Son age 56, mother age 21)

- Give up: People need to know how to give up. In rimworld they like someone and keep ask for romance and fails until success.... or become rival and kill each other. Need better logic or at least reduce the penalty.

- Priority zone: "Just stick here till your job is finished first, no slacker". Job priority just can't help with construction or mining require a lot of micro control, they just randomly do the nearest other and sometime forgot the job if something interrupted and leave it for a very long time if the player didn't noticed it, specially with the large colony and construction or far away mine.

- This world is very, very dark: this is just my opinion but it's also how i like the game, i just play around with character generate and i found a slave girl which being slave (if you know what i mean) for her whole life. Well, that seem like it's happen very often cause everyone in my colony alway show up naked, this is okay but need something related, a reason, a dialog may be, than just simple rng-ed and show up with no cloth or missing piece, some got raid, some not.

- Recruiting: need more way to recruiting people than just capture them for slavery, buy, or just wait until they got crashed... the rate of them join you on voluntary seen very low, or i just got bad rng all the time. (alway happen if i have fewer than 5 people and them never happen)

- Fences & window.

- Big door.

- Animal feed bowl, feed place.

- Barn bed: similar to pet bed but for barn animal.

- Pet bed assigning: pet should sleep with their owner, livestock can sleep where ever they want... in barn ofc.

- Watch tower: better security, safe from melle, more shot accurary, range (just got salted by got all colony(3) killed  by 2 bow man standing in middle of nowhere when they have armed with guns and hidden behind sandbag) in the exchange of immobility, can't dodge genade, fire.