I know this is new feature in rimworld, but it's seen like not viable to use yet. I just done some short run caravan and i have some suggestion for the caravan feature.
- Transport spot: Like party and wedding spot, spot where caravans stand to form instead of a random spot which often mils away from stockpile. This also can apply for visitor caravan when they arrive and caravan when they come back home.
- Pre-load: Instead of doing everything, just let the player select the goods for pawns to load first. That won't stress pawns out when they try to load everything in 1 shot which take about days without resting and eating, and it's easier to edit/manage the goods later.
- Room saving: Pawn back from caravan won't forgot their room, this help very much with pawn have room required trait.
- Animal: Animal doesn't need to follow arena restricted when leaving the colony and will stand at transport spot to wait for load-unloading. And may be they deserve a feed from colonist before/after a long drive.
- Price: selling price increase by the distance, idk if this have already in-game because i only doing trade with only 1 town nearest to my colony cause the preparing phase is too salty to make a long run. Reward give for the player who dare to explore the world, not punish them by just have the same price with comms console when they have more risk and cost.
- Stay form: Caravan will stay form until dismiss, if you're doing more run but just coming back to gather supply, this will be a pain when you have to form it again and have no idea what goods they have if you don't check every single one of them. Or the problem about pawn do unnecessary-unloading i was post in bug district.
- Transport spot: Like party and wedding spot, spot where caravans stand to form instead of a random spot which often mils away from stockpile. This also can apply for visitor caravan when they arrive and caravan when they come back home.
- Pre-load: Instead of doing everything, just let the player select the goods for pawns to load first. That won't stress pawns out when they try to load everything in 1 shot which take about days without resting and eating, and it's easier to edit/manage the goods later.
- Room saving: Pawn back from caravan won't forgot their room, this help very much with pawn have room required trait.
- Animal: Animal doesn't need to follow arena restricted when leaving the colony and will stand at transport spot to wait for load-unloading. And may be they deserve a feed from colonist before/after a long drive.
- Price: selling price increase by the distance, idk if this have already in-game because i only doing trade with only 1 town nearest to my colony cause the preparing phase is too salty to make a long run. Reward give for the player who dare to explore the world, not punish them by just have the same price with comms console when they have more risk and cost.
- Stay form: Caravan will stay form until dismiss, if you're doing more run but just coming back to gather supply, this will be a pain when you have to form it again and have no idea what goods they have if you don't check every single one of them. Or the problem about pawn do unnecessary-unloading i was post in bug district.