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Messages - dnks

#31
Tools / Re: [Tool] (A16) Simple Save Editor
February 14, 2017, 09:28:44 PM
Thanks for this :) it's great that someone updated it, I see that a share of people have already downloaded it but no posts here, that's a bit sad.
#32
Releases / Re: [A16] SeedsPlease!
February 14, 2017, 09:19:17 PM
Hi notfood! Thanks for mantaining the awesome mod, keep it up.

I know that you intentionally made it so that psychoid and smokeleafs don't have a seed extraction job, but, if I were to edit it for my game, how exactly should it look like?

I followed the Recipes Base and took a look at the other and I'm almost sure that I restarted the game after I made the changes (to Recipes_Plants_Processing.xml) don't know if I'm missing anything.

<RecipeDef ParentName="ExtractSeed">
    <defName>ExtractSeedSmokeleaf</defName>
    <label>Extract Smokeleaf Seeds</label>
    <description>Extract seeds from Raw Smokeleaf.</description>
    <ingredients>
      <li>
        <filter>
          <thingDefs>
            <li>RawSmokeLeaf</li>
          </thingDefs>
        </filter>
        <count>25</count>
      </li>
    </ingredients>
    <fixedIngredientFilter>
      <thingDefs>
        <li>RawSmokeleaf</li>
      </thingDefs>
    </fixedIngredientFilter>
    <products>
      <SeedSmokeleaf>5</SeedSmokelead>
    </products>
  </RecipeDef>

<RecipeDef ParentName="ExtractSeed">
    <defName>ExtractSeedPsychoid</defName>
    <label>Extract Psychoid Seeds</label>
    <description>Extract seeds from Raw Psychoid.</description>
    <ingredients>
      <li>
        <filter>
          <thingDefs>
            <li>RawPsychoid</li>
          </thingDefs>
        </filter>
        <count>25</count>
      </li>
    </ingredients>
    <fixedIngredientFilter>
      <thingDefs>
        <li>RawPsychoid</li>
      </thingDefs>
    </fixedIngredientFilter>
    <products>
      <SeedPsychoid>5</SeedPsychoid>
    </products>
  </RecipeDef>


Also, I'm probably going to use the spreadsheet someone else used to make some balances (cost of seeds, raw plant and possibly food), I don't know if others would be interested in it, but, would it be okay to send it to you so that you can put it on the first post if I end up making it? I wouldn't consider balancing a mod worthy of being posted in a new thread.

EDIT: I think the mistake is that the plants are called SmokeleafLeaves and PsychoidLeaves, I haven't checked any further tbh.

If anyone is interested in the seed balance: Here's a spreadsheet
As of right now, there's some basic math involved using the numbers that I found in the mod files and the games economy print out using the dev tools, it made sense to me for some reason, hope others can also make sense of it. There's some "Hardcore" values, maybe some people will think it's too easy or that the numbers could be a bit higher, so I've taken that into account, maybe there can be 2 diferent balance mods for it.
A few of those values might need to be modified by hand for realism, haven't gotten into that.
#33
Releases / Re: [A16] Stack XXL
February 12, 2017, 09:13:59 PM
It works for me with Fluffy's Stack Merger. Stack XXL loaded before.