Hi. Love your mod. I have now a problem with it. The pawns are picking up apple, orange, etc. trees and try and use them to tame or train animals. It doesn't work and the pawn is training the animal the whole day. Did you observed something like this before?
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#2
Releases / Re: [1.0] Psychology (2018-11-18)
January 04, 2019, 04:59:03 AM
Another one:
Reyna has a husband. Reyna is on a quest to rescue a refugee, husband is at home.
Reyna has a husband. Reyna is on a quest to rescue a refugee, husband is at home.
Code Select
Exception ticking hediff (HoldingConversation ticksSinceCreation=1144) for pawn Reyna. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Psychology.Hediff_Conversation.PostRemoved () <0x0064f>
at Verse.Pawn_HealthTracker.RemoveHediff (Verse.Hediff) <0x0003f>
at Psychology.Hediff_Conversation.Tick () <0x000da>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.HealthTick_Patch1 (object) <0x001cd>
#3
Releases / Re: [1.0] Psychology (2018-11-18)
January 01, 2019, 05:50:30 AM
Unfortunately, I got hit with a NullReferenceException.
This happened when the wife of a pawn went to caravan and the game crashed when we arrived at the bandit camp.
My mod list:
This happened when the wife of a pawn went to caravan and the game crashed when we arrived at the bandit camp.
Code Select
System.NullReferenceException: Object reference not set to an instance of an object
at Psychology.InteractionWorker_PlanDate.Interacted (Verse.Pawn initiator, Verse.Pawn recipient, System.Collections.Generic.List`1 extraSentencePacks, System.String& letterText, System.String& letterLabel, Verse.LetterDef& letterDef) [0x00000] in <filename unknown>:0
at Rumor_Code.CaravanSocialManager.TryInteractWith (Verse.Pawn initiator, Verse.Pawn recipient, RimWorld.InteractionDef intDef) [0x00000] in <filename unknown>:0
at Rumor_Code.CaravanSocialManager.TryInteractRandomly (Verse.Pawn p) [0x00000] in <filename unknown>:0
at Rumor_Code.CaravanSocialManager.MakeCaravanInteract (RimWorld.Planet.Caravan c) [0x00000] in <filename unknown>:0
at Rumor_Code.CaravanSocialManager.MakeCaravansInteract () [0x00000] in <filename unknown>:0
at Rumor_Code.Watcher.MapComponentTick () [0x00000] in <filename unknown>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00000] in <filename unknown>:0
My mod list:
Code Select
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
<buildNumber>2059</buildNumber>
<activeMods>
<li>Core</li>
<li>HugsLib-6.1.1</li>
<li>JecsTools-1.1.0.11</li>
<li>Spidercamp's Dog Pack (1.0)</li>
<li>Achtung-v2.2.8</li>
<li>Additional Joy Objects-5 Nov 2018</li>
<li>AllowTool-v3.6.1</li>
<li>Apparello-v2.1.1</li>
<li>AreaUnlocker-v2.3.73 (1.0.2059)</li>
<li>AvoidFriendlyFire.1.0.1.0</li>
<li>Blueprints-v2.2.39 (1.0.2059)</li>
<li>Bubbles-v1.5</li>
<li>Call-of-Cthulhu---Industrial-Age---Objects-and-Furniture-(RimWorld1.0Release)(1.20.0.0)(10-19-2018)</li>
<li>CameraPlus</li>
<li>Color Coded Mood Bar</li>
<li>Cupro's Alloys-1.0</li>
<li>Cupros-Stones-1.0</li>
<li>Cupros-Quarry</li>
<li>DoorsExpanded-(AnimalPermissions)(1.20.0.1)(10-27-2018)</li>
<li>Facial Stuff 1.0</li>
<li>FactionControl-1.0</li>
<li>FashionRIMsta_1.0</li>
<li>FollowMe-v3.2.47 (1.0.2059)</li>
<li>GiddyUpCore-1.1.0</li>
<li>WhatTheHack-1.0.2</li>
<li>GiddyUpMechanoids-1.1.1</li>
<li>GiddyUpRideAndRoll-1.1.0</li>
<li>GiddyUpCaravan-1.1.1</li>
<li>battlemounts-1.1.2</li>
<li>Imprisonment On The Go!-1.0</li>
<li>ImprovedWorkbenches.1.0.1.0</li>
<li>LongRangePodLauncher-V 1.0.1</li>
<li>Moody-v2.4.0</li>
<li>More vanilla factions</li>
<li>RF - Permafrost-11-11-18</li>
<li>RF - Tribal Pawn Names-14 Oct 2018</li>
<li>RIMkea_1.0</li>
<li>RealBeds (1.0.2045)</li>
<li>Realistic_Darkness-2017-12-14</li>
<li>Rim-of-Madness---Arachnophobia-1.20.0.3</li>
<li>RimWorld_WhileYoureUp-master</li>
<li>RimWriter-1.20.0.1 (10-30-2018)</li>
<li>SaveStorageSettings-1.0</li>
<li>Set Up Camp-1.1.2</li>
<li>SimpleSidearms-v1.3.1</li>
<li>Spoons_Hair_Mod_1.0</li>
<li>T-MoreFloors (2.0.0)-42-2-0-0-1540046626</li>
<li>T-RawCropThoughts (2.0.0)-42-2-0-0-1540046626</li>
<li>RF - Tribal Raiders-14 Oct 2018</li>
<li>TribalInstruments (1.0.2059)</li>
<li>Wild Animal Sex V4.1</li>
<li>Tribal Reborn-30-09-2018</li>
<li>T-MiscStuff (2.0.0)-42-2-0-0-1540046626</li>
<li>Medieval Times (v. 1.974.B19)</li>
<li>StuffedFloors-v1.1.59 (1.0.2059)</li>
<li>Easier Growingzones-17 Oct-2018</li>
<li>UseBedrolls-1.0.3.1</li>
<li>Animal Variety Coats-17 Oct 2018</li>
<li>RimworldSearchAgency-1.0.2.3</li>
<li>CentralizedClimateControl-1.0.0.1.5.0</li>
<li>Hospitality-1.0.5</li>
<li>Psychology-2018-11-18-161-18-11-18-1542539002</li>
<li>QualityBuilder-V 1.0.7</li>
<li>Miscellaneous_Core-Nov 23, 2018 </li>
<li>Miscellaneous_TurretBase-Nov 23, 2018 </li>
<li>Miscellaneous_BeeAndHoney-Nov 23, 2018 </li>
<li>Miscellaneous_MAI-Nov 23, 2018 </li>
<li>Miscellaneous_MapGenerator-Nov 23, 2018 </li>
<li>Miscellaneous_MapGenerator_FactionBase-Nov 23, 2018 </li>
<li>Miscellaneous_MapGenerator Urban-Nov 23, 2018 </li>
<li>Miscellaneous_TrainingFacility-Nov 23, 2018 </li>
<li>Miscellaneous_WeaponRepair-Nov 23, 2018 </li>
<li>Miscellaneous_Incidents-Nov 23, 2018 </li>
<li>RF - Rim Disorders-11-08-18</li>
<li>BetterPawnControl-1.9.8</li>
<li>AnimalTab-v3.4.123 (1.0.2059)</li>
<li>ColonyManager-v4.4.420 (1.0.2059)</li>
<li>RF - Concrete-12-05-18</li>
<li>Dubs Bad Hygiene-v2.4.608</li>
<li>Dubs Mint Menus-v1.0.135</li>
<li>RF - Etched Stone Walls-12-05-18</li>
<li>RF - Fertile Fields-12-05-18</li>
<li>RF - Fishing-12-05-18</li>
<li>MedicalTab-v2.3.68 (1.0.2059)</li>
<li>ModManager-v1.15.748 (1.0.2059)</li>
<li>RF - Realistic Planets-12-05-18</li>
<li>RelationsTab-v2.3.68 (1.0.2059)</li>
<li>ResearchTree-v3.3.491 (1.0.2059)</li>
<li>RF - Rumor Has It-11-03-18</li>
<li>BirdsAndBees-v2.3.47 (1.0.2059)</li>
<li>WorkTab-v3.8.283 (1.0.2059)</li>
<li>A_Dog_Said_1.0-04 dec 2018</li>
<li>RF - Advanced Bridges-12-05-18</li>
<li>Pharmacist-v2.3.133 (1.0.2059)</li>
<li>RWAutoSell-2.0.2.0</li>
<li>RWAutoCaravanEquip-1.0.0.4</li>
<li>RPG Style Inventory [V3.0]</li>
<li>Vegetable Garden-v1.0b</li>
<li>VGP_Canning-v1.0b</li>
<li>VGP_Garden_Drinks-v1.0b</li>
<li>VGP_Fabric-v1.0b</li>
<li>VGP_Garden_Gourmet-v1.0b</li>
<li>VGP_Medicine-v1.0b</li>
<li>VGP_Resources-v1.0b</li>
<li>VGP_More Veggies-v1.0b</li>
<li>VGP_Soylent Production-v1.0b</li>
<li>VGP_Trees_Flowers-v1.0b</li>
<li>VGP CoffeeTeaDrugs-v1.0b</li>
<li>sd_chickennest-1-1.0.1</li>
<li>CleaningArea</li>
<li>GearUpAndGo-1.0.5</li>
<li>GloomyFurniture-1.0</li>
<li>Herd Migration Revival-18 Oct 2018</li>
<li>sd_medicaddons-1-1.0.3</li>
<li>MoreFactionInteraction-27 Dec 2018</li>
<li>More Furniture [1.0]-2 Nov 2018</li>
<li>More Sculpture-12 Dec 2018</li>
<li>sd_roundtable-1-1.0.1</li>
<li>Nandonalts-Snowy-Trees-0.21.0</li>
<li>Zen-Garden-1.0</li>
<li>RuntimeGC-1.0-Update01</li>
</activeMods>
</ModsConfigData>
#4
Releases / Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.2 / 13.11.2018)
November 25, 2018, 04:28:30 AM
Hello. I have downloaded the misc. mods from your mediafire.com links, but then I got the errors from Miscellaneous_Core-1002 and Miscellaneous_TurretBase-1000 installed (in this order):
After downloading it from github.com from master https://github.com/HaploX1/RimWorld-Miscellaneous_Mods/archive/master.zip the exception is gone and the turret base works.
After right click for the menu and left click to chose a weapon, I still get this error:
After the installation of the gun was done, I got this error:
But the turret is installed now and I hope it works. My mod list is attached.
[attachment deleted due to age]
Code Select
Root level exception in OnGUI(): System.TypeLoadException: Could not load type 'CommonMisc.Helper' from assembly 'WeaponBase'.
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_Patch3 (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>) <0x08241>
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch3 (UnityEngine.Vector3,Verse.Pawn) <0x0023e>
at AchtungMod.MultiActions.AddColonist (AchtungMod.Colonist) <0x00087>
at AchtungMod.MultiActions.<.ctor>b__3_0 (AchtungMod.Colonist) <0x0001c>
at AchtungMod.Tools.Do<AchtungMod.Colonist> (System.Collections.Generic.IEnumerable`1<AchtungMod.Colonist>,System.Action`1<AchtungMod.Colonist>) <0x0007e>
at AchtungMod.MultiActions..ctor (System.Collections.Generic.IEnumerable`1<AchtungMod.Colonist>,UnityEngine.Vector3) <0x000b5>
at AchtungMod.Controller.MouseDown (UnityEngine.Vector3) <0x0014e>
at AchtungMod.Controller.HandleEvents () <0x00082>
at AchtungMod.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Prefix () <0x00034>
at (wrapper dynamic-method) RimWorld.MainTabsRoot.HandleLowPriorityShortcuts_Patch1 (object) <0x00017>
at RimWorld.MainButtonsRoot.HandleLowPriorityShortcuts () <0x00021>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x001f8>
at Verse.Root.OnGUI () <0x000ed>
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
After downloading it from github.com from master https://github.com/HaploX1/RimWorld-Miscellaneous_Mods/archive/master.zip the exception is gone and the turret base works.
After right click for the menu and left click to chose a weapon, I still get this error:
Code Select
Could not resolve symbol "1_label" for string "hauling {1_label}.".
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.GrammarResolverSimple:Formatted(String, List`1, List`1)
Verse.GrammarResolverSimpleStringExtensions:Formatted(String, NamedArgument)
Verse.TranslatorFormattedStringExtensions:Translate(String, NamedArgument)
TurretWeaponBase.JobDriver_HaulToCellAndDoWork:GetReport()
Verse.Pawn:GetInspectString_Patch1(Object)
RimWorld.InspectPaneFiller:DrawInspectStringFor(ISelectable, Rect)
RimWorld.InspectPaneFiller:DoPaneContentsFor(ISelectable, Rect)
RimWorld.MainTabWindow_Inspect:DoPaneContents(Rect)
RimWorld.InspectPaneUtility:InspectPaneOnGUI(Rect, IInspectPane)
RimWorld.MainTabWindow_Inspect:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
After the installation of the gun was done, I got this error:
Code Select
Reservation manager failed to clean up properly; Erwin still reserving Thing_TurretWeaponBaseAutomatic_Buildable102774
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.Pawn:VerifyReservations_Patch1(Object)
Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
But the turret is installed now and I hope it works. My mod list is attached.
[attachment deleted due to age]
#5
Mods / Search mod: no pause in dialogs
October 13, 2018, 09:18:30 AM
Hi. I wonder if there is already a mod to stop pausing the game while in dialogs?
There is no reason to stop the game while I'm in the trade or workshop dialogs, I rather have the game continue in the background. If I really want a pause, then I could pause the game manually. Also, if something import happens then I could just close the dialog.
There is no reason to stop the game while I'm in the trade or workshop dialogs, I rather have the game continue in the background. If I really want a pause, then I could pause the game manually. Also, if something import happens then I could just close the dialog.
#6
Mods / Realistic Darkness Updated for B19
October 05, 2018, 02:49:34 AM
I have updated Realistic Darkness for B19.
It is a XML mod and the original is already B19 compatible. But if you use the B18 version then you won't have any ambient sounds because the file names have changed. I updated the file names to B19.
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=740930354
B19 Update: https://github.com/devent/Realistic_Darkness
It is a XML mod and the original is already B19 compatible. But if you use the B18 version then you won't have any ambient sounds because the file names have changed. I updated the file names to B19.
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=740930354
B19 Update: https://github.com/devent/Realistic_Darkness
#7
Releases / Re: [1.0 unstable] Giddy-up! (animal riding) - June 23th - Everything updated to 1.0
June 30, 2018, 09:09:57 AM
I like to report a bug with Giddy-Up RideAndRoll with B18.
When the mod is enabled and my paws ride to extinguish a fire, they ride there, mount down and just stand there. No fire is extinguish. The animal is also just standing. Drafting and undrafting doesn't work. Also, force other paws to extinguish the same fire tile doesn't work. Further, force the same paws (that rode the animal) to extinguish a different fire tile doesn't work either.
When the mod is enabled and my paws ride to extinguish a fire, they ride there, mount down and just stand there. No fire is extinguish. The animal is also just standing. Drafting and undrafting doesn't work. Also, force other paws to extinguish the same fire tile doesn't work. Further, force the same paws (that rode the animal) to extinguish a different fire tile doesn't work either.
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