The Best Tree Type for Wood

Started by REMworlder, December 03, 2014, 11:25:45 PM

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REMworlder

Labor does increase with the number of trees (though I think it's kind of negligible since the constraint in wood production is waiting for the trees to grow). The labor aspect is a also little more complicated since each tree type has different harvest times. Eg, an oak's harvest time is 1000, a pine's is 700, and a cecropia takes 550. I'm honestly not sure how to calculate for the outcome of different work times and I'm being kind of lazy since I'm not sure what factors might change in A9.

Boboid

Well of course the labor increases per tree but that's irrelevant because the wood output per tree is constant, you don't need more Crecopias to generate an equivalent amount of wood to Oaks for example.

You're definitely being lazy since you can derive the work per tree per time trivially using the data you've already collected :P
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

tommytom

If it grows faster, yes you have to do more work, but if the tree takes less work to harvest, it kinda cancels out the wasted "man hours" to collect them more often.

In my eyes, it kinda makes everything even again and the only factor is growth time. So the only factor left is beauty? I like the fact that that feature is there, but I don't think it provides enough variety. It pretty much means oaks are only grown for beauty and ceco is grown for wood.

I think it would be more fair to require the same amount of work to harvest so the penalty for using fast growing trees is actually the increased "man hours" needed that could be used elsewhere (which is extremely painful price with an early settlement).

That, or introduce another factor. Like wood types (similar to stone types) where each wood has a different effect like look, HP, flammability, and maybe even add different types of wood that can have other effects. Like a "prickleberry tree" that is used for spiked doors/traps, has -2 beauty (or more/less), and yields a berry or thorned berry that is damaging unless cooked.

I don't want to see 7 different types of wood when creating a door or 7 different stacks of small amounts of wood, but some variety with trees would be nice and I currently don't bother growing them unless the biome is lacking sufficient trees.

milon

Beauty is fairly irrelevant for wood since when you harvest it you just get Wood, no matter what type of tree it's from.  Personally, I'd like to see Wood expanded into Oak Wood, Pine Wood, etc with varying HP, Beauty, Value, etc.