A step away from long term play

Started by Listy, February 22, 2015, 06:33:27 AM

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Boboid

You can still waffle entrances quite efficiently. There's effectively no limit to the number of raiders you can kill with two trigger happy grenadiers with proper positioning.

While I see your point (to a certain degree) about impassable objects you can fire *through* which can be used to exploit the AI into standing out in the open rather than trying to run past you and take cover behind your lines - You're effectively exploiting the AI anyway, so why not simply offer them cover-points you have flanks on anyway? Or that are adjacent to turrets. Or are in range of grenades.

The Ai *WILL* seek out unintelligent cover locations if you provide them, it's a mainstay of a lot of killboxes.

And that's before mentioning the new incendiary launcher, which is more or less designed for crowd control or that you can soak an absurd amount of firepower with proper personal shield usage.

Tbh I think A9 might've even gotten a little bit easier late game.
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

Listy

Quote from: Boboid on February 23, 2015, 03:12:10 AM
You can still waffle entrances quite efficiently. There's effectively no limit to the number of raiders you can kill with two trigger happy grenadiers with proper positioning.

While I see your point (to a certain degree) about impassable objects you can fire *through* which can be used to exploit the AI into standing out in the open rather than trying to run past you and take cover behind your lines - You're effectively exploiting the AI anyway, so why not simply offer them cover-points you have flanks on anyway? Or that are adjacent to turrets. Or are in range of grenades.

The Ai *WILL* seek out unintelligent cover locations if you provide them, it's a mainstay of a lot of killboxes.

My experience in A8 was that some would seek cover, while the others would try to assault through to your colony.

Quote from: Boboid on February 23, 2015, 03:12:10 AM
And that's before mentioning the new incendiary launcher, which is more or less designed for crowd control or that you can soak an absurd amount of firepower with proper personal shield usage.


To be fair I've not yet gotten to see a T9 yet in A9. The colony I had got Boomrat Psychic wave after 8 months of game play. At one point was alarmed by the fact the enemies were spawning with equal manpower, and better armaments than my colony at one point, and that was on casual.