Are Parkas overpowered?

Started by water, March 01, 2015, 03:12:48 PM

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water

I mean once you get them there is no reason build heaters anymore. I don't even have to worry about crafting them because I just loot the first raiders that come in the winter. The only reason to build a heater after that, as far as I can tell, is to heat your hydroponics room so the plants will grow. The colonists even sleep in their parkas so there is no reason to heat their bedrooms. I think a flat -1 or -2 mood effect for the winter with the parkas on would be nice. Then if the colonists are near a heat source there could be a +3 effect for warming up a little. I started thinking about this because right now the winter is not really all that tough. Your only real worry is food until you start growing inside. thoughts?

Aenir

They have -10% global work speed modifier.

Endoric

parkas are great but slow ya down a ton.

I find them to be more useful later in the game when there is no more rush to get things done fast.

RemingtonRyder

There's a combination of factors which make them overpowered.

First there's the base insulation stat of -45C. Then you have the modifiers from whatever fabric or cloth it is made from, which can easily multiply that by 1.5, and the modifier from quality which can by up to 1.85, all combined maxing out at a super cool -125C. Downside? It affects both insulation stats, meaning that the colonist wearing it will be super-uncomfortable at 'normal' room temperature. ;)

The hitpoints of the apparel is the only factor which brings it back down.

Headshotkill

I think the way clothing peotects from temperature currently works unrealistic, I may wear the best wintercoat of all time but if I stay outside in -40° for 10 hours doing nothing I'll probably freeze anyway.

I think until 20° people should be able to withstand infinitly even naked, until 10° with light clothing infinitly but under 10° they would slowly loose body heat with normal clothing. Wearing clothing slows down the process so a person with normal clothing could stay outside in let's 5° for 2 days. Wearing winterclothing should keep you warm infinitly until -5° but in -40° you will still freeze even with the best parka ever if you stay out for over a day. You would freeze withing 2 hours when naked.

REMworlder

#5
I play almost exclusively in areas that average -4F/-20C in the coldest possible (non modded) areas. I tend to avoid parkas unless I equip a dedicated hauler with one just because I'd rather sell them for cash on hand, and there's not much of a reason to have most colonists outside for prolonged periods of time. Plus the negative impact on work speed caused by parkas really adds up.

Even in really cold climates, running heaters doesn't cost that much more electricity (at least relative to things like turrets). You have to heat crops anyways, so you have at least one area that doesn't require cold weather clothing by default.

I think Tynan's working on cutting down clothing micromanagement next patch, so I'm excited to see how that will affect parkas.