Suggestion: Move to attack

Started by InfinityKage, January 25, 2015, 03:30:41 AM

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InfinityKage

Is there anyway to tell my guys to move until the enemy is in range and fire? I tell someone to fire at X and it says "Target is not in range". And I'm like "Yea dumb ass. I can see that he is not in range. Fucking go over there...and shoot him." If i tell you to go shoot something and it's not in your range... then it should be kinda obvious that I want you to move until it is in your range.

Unfortunately, there is no way around it at the moment, you just have to try move your guys into range. A mod that attempted to fix this would be possible.

It should be possible to integrate it as a new FloatMenu option: Next to the fire at ... a second one: Engage ...
This way you have the option to wait until the target is in range (Fire at ...) or move until target is in range (Engage ...).
But the Job may be a bit tricky: If the pawn moves and attacks, he may not stand in cover. If you add that he moves to cover, he may move too close if you want to snipe..
Hmm, on second thought I think the first option may be best. Let him walk into the open fire unprotected ;D

Could always do a radius search of the cell chosen to move to and look for items that provide cover then use angle to target to move 1 cell behind it. Could be intensive doing this though.

InfinityKage

Quote from: InfinityKage on January 25, 2015, 03:30:41 AM
Is there anyway to tell my guys to move until the enemy is in range and fire? I tell someone to fire at X and it says "Target is not in range". And I'm like "Yea dumb ass. I can see that he is not in range. Fucking go over there...and shoot him." If i tell you to go shoot something and it's not in your range... then it should be kinda obvious that I want you to move until it is in your range.

Unfortunately, there is no way around it at the moment, you just have to try move your guys into range. A mod that attempted to fix this would be possible.

It should be possible to integrate it as a new FloatMenu option: Next to the fire at ... a second one: Engage ...
This way you have the option to wait until the target is in range (Fire at ...) or move until target is in range (Engage ...).
But the Job may be a bit tricky: If the pawn moves and attacks, he may not stand in cover. If you add that he moves to cover, he may move too close if you want to snipe..
Hmm, on second thought I think the first option may be best. Let him walk into the open fire unprotected ;D

Could always do a radius search of the cell chosen to move to and look for items that provide cover then use angle to target to move 1 cell behind it. Could be intensive doing this though.

Any ideas?

cultist

Quote from: InfinityKage on March 05, 2015, 09:47:34 AM
Any ideas?

Yes. Roll all of your suggestions into one post instead of 6 different ones, that you bump one at a time. What you're doing right now is essentially spam, which is probably why no-one is responding to you.

InfinityKage

Quote from: cultist on March 05, 2015, 12:22:56 PM
Quote from: InfinityKage on March 05, 2015, 09:47:34 AM
Any ideas?

Yes. Roll all of your suggestions into one post instead of 6 different ones, that you bump one at a time. What you're doing right now is essentially spam, which is probably why no-one is responding to you.

That's not a bad idea...