Work Category "Controller" (flicks switches)?

Started by cy-one, April 13, 2015, 08:26:08 AM

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cy-one

I'm starting a new game, first one on A9, and there's a "Controller" category... Might have come with a mod I have, but... Any idea which one? XD

Turps

Its from the vanilla game and yeah for flicking switches
Its not a battle unless some limbs are getting shot off!

Mystic

Has anyone ever come up with a reason for restricting Controller duties to a subset of the colonists?  The only reason I can come up with for doing so is if you have a colonist who is extremely slow (e.g., frail, peg leg, and/or brain damaged).  But the game by default seems to restrict Controller duties much more than that, and I haven't been able to discern any reasoning for this.  So I've just been clicking to enable it for everyone as a rule.

cy-one

What switches? What do they do? Seems I missed something.

Mystic

Quote from: cy-one on April 13, 2015, 11:55:16 AM
What switches? What do they do? Seems I missed something.

You can toggle the power on most electrical devices (light bulbs, stoves, tables, heaters, crematorium, etc) with one of the buttons that appears on the bottom of the screen when such a device is selected.  It used to be that, when you did this, the device turned on or off immediately, but with the latest alpha this action doesn't take effect until one of your "controller pawns" actually runs over to the device to make the change (i.e., "throw the switch").