apljee's ideas

Started by apljee, December 07, 2013, 12:24:55 PM

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apljee

Here is a list of all of my ideas. If they have been suggested before, I'm sorry.

- Mounting:
Mounting should be added as a form of faster transportation. Tynan could add another animal that has faster speed but it more rare.
- Pets: Pets such as cats, dogs, thunderhounds, etc (I don't want there to be a giant variety of earth pets when you're on a distant planet) could be tamed by someone with a taming skill, and when tamed, they will be able to raise morale of the tamer, or if it is assigned to someone else, it will follow them around, help in combat, hauling and other things.
- 'Tamer' class:
A Tamer class can tame wild animals, and made the evil-rage-mode-activated-boomrats-and-squirrels go back to the normal form. Taming would be useful for herding, and possibly adding meat to the game.
- More types of food:
I'd like to see more types of food. It's unrealistic that there will just be potatoes and paste all of your life. (And the paste is made of potatoes!) If there was more foods, it'd add some sort of form of a balanced diet where each side of the diet would cause better and worse effects. Eg; if someone only ate potatoes for the entire game, they'd get illness more, but if someone ate only meat, they'd get some sort of form of scurvy, unless treated with some potaters'. Traits such as 'vegetarian' and 'carnivore' would apply here.
- Rocket Launchers:
Another thing: Rocket Launchers. They'd have a bigger blast radius than a grenade, but would take longer to reload. Rocket Launchers will NOT allow anyone to survive getting hit that is being in the main blast radius. (For example, if someone was in the middle of the explosion, they'd die, because they're near the center. If someone was near the end of the explosion radius, they'd survive and get KO'd to be captured.
- Missiles:
So, let's say this: You have uranium. You have metal. You can make a nuclear missile. Let's say this: You have explosive powder, (can't put my finger on any explosives that go into a normal missile) you have metal. You can use these missiles at a launch pad. Nuclear Missiles can only be purchased from a Black Market trading ship, or a Nuclear Weaponry trading ship, whereas normal missiles can be purchased from any weapons-dealing ship. You launch them at a launch pad, and you pick a location to launch it at. Lets say there's some pesky raiders that have recently landed. Launch a missile, bam, no raiders. It's an easy way to kill raiders, but as groups  get larger you will need to start using nuclear missiles that will effect the environment.
- Seasons:
Seasons would have a huge impact on the game. If you added Seasons, water could also be added.  Some games will start in the fall, with lots of leaves everywhere, and leaves could cover up loot so survivors cannot see it until another season. In the winter, it will snow, nights will last longer, and days will be shorter. Any water would freeze, and players could build bases overtop of the ice. (But beware, when it becomes spring, ice will start to melt.) Snow would have the same effect as the leaves in the fall. Spring time would be different; it would rain a lot, crops would grow somewhat more effectively, and animals will start to show again. In the summer, it will have longer days, and shorter nights. Solar panels will be more effective, and crops will again, grow faster. Colonists will get exhausted faster though, because of the heat.
- Thirst:
Thirst would also have a big impact. You can't live your entire life off of potatoes and not drink anything. Add water, and water-cleansing things, so players can cleanse water that is from lakes, drain lakes and build over them, and survive. A water cleaner and pumps would have the same importance as a farm or a nutritional paste dispenser. If you connect the water pumps to a water dispenser, it will dispense water for survivors. In the summer, (see the previous idea), colonists would be able to become more efficient from the more water they drink.
- Water Power:
Adding lakes would add water power. Enough has been said; it's self explanatory.
- Animal Farming & Slaughtering:
If you added animal farming, with the use of a tamer colonist, you could bring animals into a room during the winter, or build stables for each kind of animal via the buildings menu. The animals can be slaughtered by someone with a butcher class, and will be eaten by the entire colony. Animals will breed, (nothing graphic, though) and soon enough, colonists will have an animal empire.
- Prisoner Battles:
I'd like to see prisoners be able to battle eachother either inside of their cells if they get angry, or in an area that is designated similar to how home zones are designated. It'd just be an interesting sight, and in the 'Prisoner' tab, colonists will be able to force them to fight other prisoners.