Thirst System

Started by Swordan, July 10, 2015, 08:51:14 PM

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Swordan

The Thirst System would be like the Hunger System
Things in it:
1. Drinking from natural ponds and lakes would lead to Food Poisoning.
2. A new water refinery that would purify water.(Would be placed on a block next to a pond or lake)
3. A new Production table that would be a bottling station that would bottle water(Placed next to a Refinery)

I'd like to see all of the Rimworlder's Thoughts on this as well. :)

Axelios

I would love to see this sort of thing. It is a key survival challenge in deserts, and to lesser extent, ice sheets. I think this would wonderfully augment the differences between biomes
I'm an Electrical and Electronic Engineering student in university in New Zealand.

I like games, but unfortunately they don't help me get a degree.. so I'm going to be inactive for awhile.
- 22 July 2015

Toggle

Would need to extend it though. Like it would require a machine for rain water collecting, and probably water pipes.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Axelios

It should be easy to do rainwater collection and storage - we already have weather affecting the output of solar panels and wind turbines, and we don't need water to be super well modelle. Tynan could just make it the same as the power net - pipes act the same as conduits, tanks the same as batteries, and some sort of pump added as an afterthought. Easy. Then we would have outlets where pawns can go to drink, and each time they drink, some of the total water in the system is used up, reducing the levels in the tanks.
I'm an Electrical and Electronic Engineering student in university in New Zealand.

I like games, but unfortunately they don't help me get a degree.. so I'm going to be inactive for awhile.
- 22 July 2015

Toggle

Strange how there's no mods for this though, doesn't seem to have that big of a demand.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

skullywag

Simply put, messing with pawns and needs just isnt as easy as the rest of the engine for modding. Its just not a fun area of the code to go playing about with imo.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Kaballah

I also would like to see drinking become a necessity and for water on the map to be a very valuable thing to have!  Some more things to go along with the OP:
- Craft containers for water out of wood (barrels) or metals or possibly rock
- Collect untreated water in containers from water tiles on the map or from rain
- Melt snow or ice in cold regions for drinking water
- Boil water in small quantities at cookstove / campfire (although in its current form I don't think the campfire is actually capable of running production jobs)

theapolaustic1

One thing that might make this a bit less simple to integrate than is being thought is... How are the water/mud tiles handled in the code? It's all well and good to say that a pump placed near water tiles connecting to the colony would work well, but as it stands, water/mud don't allow buildings to be placed on them, and I have a feeling that's a property of the ground rather than the buildings. How much of a pain would changing that be?

Kaballah

It's reasonable that a well or pump could just be built near water, like within a radius of X tiles.  That might make more sense than actually building something actually in water tiles.

skullywag

A placeworker can handle that, my well in omnifloors did this.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Elixiar

Maybe wouldn't need to go as far as water pipes.
Water could be stored in water barrels which colonists just haul water (in a bucket or capsule for animation) or even a well.
A device to-like said above, purify the water, and then something like a water basin which they go to get bottles of water which they then act like with beer. (Sitting at a table)

Sinks and showers, while it would be nice to have them just seems abit overkill. It's not like they don't have enough to moan about.
"We didn't crash here by accident... something brought us down". - Anon Rimworld Colonist

skullywag

Well my..err...well from omnifloors can only be placed by water source and allows pawns to use the bill system to create buckets of water (using wood, as the bill needs a resource for the recipe to work due to an engine limitation) once ive updated it you could easily expand on that.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Kaballah

Pipes to carry water are totally practical, adapted from power conduits in the same way that Latta built duct networks into RedistHeat (a bit flaky but it does work and is very nifty).  I'm sure Tynan, with his familiarity and access to his own code base, could build that kind of thing in pretty easily.

leax256

Maybe if the colonists have canteens and could carry water with them like they do meals I'd accept. otherwise it'd be a bit of a hassle having them constantly go back for water.

Further a water need for raiders could put a bit of a limit on how long a siege could last

Toggle

Quote from: leax256 on July 13, 2015, 11:24:34 AM
Maybe if the colonists have canteens and could carry water with them like they do meals I'd accept. otherwise it'd be a bit of a hassle having them constantly go back for water.

Further a water need for raiders could put a bit of a limit on how long a siege could last

Nah, they'd bring lots of food therefore water.

Also though, how much would you have to drink water? We couldn't let them drink as much as people do in a day because that would suck having to get that much.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.