Bottles as weapons?

Started by LouisTBR, August 13, 2015, 01:25:23 PM

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LouisTBR

Hey guys, Louis here, have any of you wondered why equipping a bottle of beer from your stockpile doesn't let you smash it over someone's head? I know, a bit much, but no good combat simulator can be without the to go all-out thug. Maybe, after your colonists have downed the beer and/or are slightly drunk, why not be able to equip the empty bottle (empty bottle would be a new item) and use it under the same principle as you do the rocket launchers/ triple rocket launchers? A one time use which instantly either incapacitates or kills it's victim (50/50 chance between the two) when used. Good idea? Post your reply/suggestions below!
Only in RimWorld is the phrase "31 Heavily-Armed Siegers are currently bombing your base" preferable to "50 manhunting squirrels are attacking your colony"

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Sorry, but this isn't gta, really a bottle would be utterly useless. We have swords, knives, longswords, a lot of melee weapons, and compared to them, the bottle would be pretty much entirely useless. Raiders can withstand a lot already, as colonists and animals can, a bottle that has a 50/50 chance to incapacitate or kill itself would be INCREDIBLY, INCREDIBLY overpowered, and to remove it from being overpowered and silly it would be utterly useless.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.