Recovering prostetics from dead pawns?

Started by Imca, August 24, 2015, 05:34:57 PM

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Imca

Is there any reason we cant recover organs and prognostics from freshly dead pawns? If it is just balance would it be possible to make a mod to allow this?

With some of the hyper expensive bionics that mods can add, it would b nice if you could salvage them from some one who died.

DaemonDeathAngel

I'm almost certain this has been addressed before and that the issue is that the pawn basically becomes an item once they die.

forsaken1111

Is the pawn object destroyed though? There must be some way to access the list of prosthetics even after they die.

Or just make the prosthetics drop on death so they can be recovered. It's not as pretty but would at least return your investment.

Evil version, require them to butcher the corpse to recover prosthetics so you have to deal with the bad thoughts.

Imca

Considering that I can click the dead pawn and can see there cybernetics and injuries even after they die, I think they are still stored some where like forsaken said, and I do love the idea of having to butcher the pawn and deal with the bad moodlets, it makes it less exploitable, and still more penelty.

Maybe for simplicity just have the cybernetics pop out of the dead person when butchered? I have never really moded rimworld, but I have moded some other games, would it be possible to use a script to name check the item and use it to compare to where the dead pawns injuries are stored, and just generate the augs based on that?


DaemonDeathAngel


Imca

Quote from: Rikiki on August 25, 2015, 03:39:33 PM
This subject was already answered several times by Tynan. ;) Here is one of his answer.

The problem is less that I want to harvest the organs after they die, and more I want to recover that very expensive metal arm I put into someone >.<

Also I can understand game ballence which is why I was asking about it here, and not in the sugestions forum.

forsaken1111

Quote from: Rikiki on August 25, 2015, 03:39:33 PM
This subject was already answered several times by Tynan. ;) Here is one of his answer.
That answer is about harvesting organs. I can understand the gameplay reason for disallowing that but prosthetics are something you have invested a lot of resources into and there is no logical reason you couldn't remove that cybernetic eye and reuse it, for example. And if you force other pawns to endure the 'butchered a colonist' or whatever negative mood effect, there is some balance. Maybe require them to repair the implant as well if that bodypart took some wounds, and a chance that the implant is destroyed on extraction if the doctor's skill is low.

Jamini

A few thoughts:

1. Only bionics, peg legs, and prosthetic parts should be salvageable.
-Living organs do not last long outside of a living body. Even harvested organs should rot if not frozen.
2. You should be required to butcher the corpse.
-Butchering colonists should have a massive, colony-wide mood penalty that lasts a very long time.
-Butchering other humanoids should have a very hefty penalty for the bucher. Much higher than it is currently.
-Rotten corpses cannot have prosthetic parts removed. 
3. Parts recovered in this manner should be severely damaged.
-Bionics have a "damaged" equivalent. When removed from a corpse, they lose 10-20% of their effectiveness. Making them less effective than cleanly removed bionics (or even completely removing the bionic's benefit, but allowing them to act as 100% effective prosthetics)
-Prosthetics and peg legs do not have this penalty, as they are already less effective than standard limbs.

delraith

Well, a Prosthetic is fairly easy to don and remove as prosthetics don't go into internal body processes. However, the fit and point where a prosthetic limb would attach varies depending on the person, and what part of their limb they are missing. This is why 3d printing is revolutionizing the prosthetic industry; every single prosthetic has a peculiar fit, and it is rare that what would fit one person would fit another. Rotting shouldn't affect these at all, one would simply clean the prosthetic. This doesn't change the fact that prosthetics do get damaged and break.

(Insert suggestion to need the amputee colonist available to measure and create a prosthetic for)

Artificial limbs and body parts are again, going to be very particular fits and recycling them would be difficult. Hip and bone replacements, artificial hearts, and implants tend to require precise measurements and detail. Unlikely these could be swapped between people at all.

I imagine bionics would function much like artificial limbs and body parts, and would be very difficult to swap around.

The little boxes that store harvested organs should require some resources to keep organs in a state of suspended animation.

forsaken1111

Quote from: delraith on August 29, 2015, 01:18:47 PM
I imagine bionics would function much like artificial limbs and body parts, and would be very difficult to swap around.
Except you can happily remove bionics from living people and implant them in your own colonists. I captured a few invaders with bionic bits and cut them right off before releasing the survivors. They were re-used with no trouble.

So why would they suddenly become harder to use because the body died?

Toggle

Tynan's basically said the same thing about organs for bionics though. It's purely about balance reasons, you can make up your own reasons as why you can't, but you won't be able to harvest prosthetics from ded ppl.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

forsaken1111

Quote from: Z0MBIE2 on September 01, 2015, 05:53:26 PM
Tynan's basically said the same thing about organs for bionics though. It's purely about balance reasons, you can make up your own reasons as why you can't, but you won't be able to harvest prosthetics from ded ppl.
Guess we'll have to mod it then.

Toggle

Ye. Although nobody has, and probably won't.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Vault101

Harvesting normal organs would be too much but getting bionics off should be possible. It wouldn't disturb the balance as much because you can already get bionics off raiders (or at least improve your chances) if you're more careful with attacking those with bionics. They could simply appear next to all the clothes after they're butchered.

There are so few raiders with bionics anyway and it would remove the stress and annoyance of failing to down rather than kill those with bionics without impacting balance by much.