Do you save scum?

Started by MisterVertigo, January 02, 2016, 09:49:09 PM

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falcongrey

To answer the initial question, yes. Sometimes I WILL start from a previous save when I have an early colony that barely has anything going right for it to survive and bam... psychic drone drop. -.-   REALLY...

Often I will take the beatings as they come, even losing my favorite colonist. This is, after all, the story of the colony not the one colonist. Do I feel frustrated sometimes and simply reload the previous save to keep the colonist? Yeah, sometimes. But more often the colony struggles on or sadly dies.

Grey
It matters not if we win or fail. It's that we stood and faced it.

Sens

#31
Quote from: LittleGreenStone on January 07, 2016, 03:00:22 PM

Personally I don't build walls just to deal with ancient ships, I let them come.
I pause the moment I hear the alert, and I save if I it's an attack. I don't particularly care about the details.
Mechanoids dropping in, I deal with them by getting my colonists out of there first. The 4-5 or so seconds before the drop pods pop open should be enough for the colonists to leave the room.
Usually mechanoids don't start blowing up the base, most often that is the consequence of the fight inside.
They melee down some doors and a few equipment, no big deal.

Having 20 turrets inside is suicidal, those things explode you know, and destroy stuff. Not a good idea, it only increases the attackers' numbers and your losses.

Also, you could try keeping your colony's wealth low(er).

Unleash the sacrificial animal army to force them in melee combat (have you seen ~50 boars take on ~20 mechanoids?) in the meanwhile throw in a few EMP nades, then move in with your colonists. Forget exploding and fiery things, use regular firearms, and for those stunned, melee is even better.

Late game I'm the one doing the slaughtering when they drop in.  :P

So what is your colony worth then? How many people and what mods? You have stun grenades on you at all times? So many boars would eat alot food :)

Mechs dont fire incendaries?

20 mechs deployed in your base would be like 2 mio colony worth i guess :)

If they are not deployed next to you, then this is easier (doesnt cost you much - pic)






[attachment deleted due to age]

LittleGreenStone

Quote from: Sens on January 08, 2016, 12:29:01 AM

So what is your colony worth then? How many people and what mods? You have stun grenades on you at all times? So many boars would eat alot food :)

Mechs dont fire incendaries?

20 mechs deployed in your base would be like 2 mio colony worth i guess :)

If they are not deployed next to you, then this is easier (doesnt cost you much - pic)

No idea, I don't usually check it. But I try to keep the wealth to a minimum (e.g. not building dozens of turrets, not hoarding items/resources I do not need).
My current colony's current wealth is ~500K with 9 colonists (just checked), then I'd say my end-game colonies' wealth is around 1,5M, with ~20 colonists.

What mods? A lot, actually. Combat Realism, EPOE, the MAI thing, RedistHeat, Hospitality, Zombie Apocalypse, Rimifire (orwut) Darkness, Caveworld flora, the Mobile Mineral Sonar thing, parts of Mechanical Defense mod's deep storage unit (praise the DSU), Rimworld Manager and...stuff. Don't remember them all.

Some help a lot, but Combat Realism for example is a real pain in the ass when mechanoids come into play, that's one reason why I started overrunning them with melee instead. The other being friendly fire...  :o

Yes, since mechanoids are a pain to deal with, I always have at least 3 colonists equipped with EMP grenades, later on if I'm lucky I can buy EMP grenade launchers (my own modification of the grenade launcher Rimfire offers).

No, enemies don't really have a choice; when engaged in melee or stunned, enemies stop shooting.
They have inferno cannons, but if I can manage to stun them/engage them in melee, they won't shoot and destroy everything.
If I can do it right, I can kill them all without letting them shoot their OP weapons once.
Emphasis on IF. I save scum too, remember? :)

Feeding ~50 boars isn't that horrible, they don't eat as much, and growing hay for them is relatively easy, at least on certain maps. In a desert? Could be tricky. Training them is more tedious, but full time handlers can handle it. They're relatively small and breed fast, so losing even 40 out of 50 isn't much of a problem.
Though I couldn't survive a second wave of such an attack, as mechanoids hit hard as well.
I call them "sacrificial animals" for a reason. But hey, free meat I can feed to my colonists and the surviving boars! ::)

To be honest, I have more problem dealing with triple rocket launchers.

Sens

expected combat realism and up to 500.000 colony worth (im using misc+mai+epoe), i remember up to 500.000 worth it was more or less a 4 guy thing, had 2 snipers, was more of a walkthrough kind of game, then.. remember crafting 140.000 worth vancidium longsword and next raid was severly harder already, noticed their numbers went up heavily just for that 140.000 raise my colony got, now im adding wealth intentionally to have bigger battlefields (dont craft other stuff than art and clothes thou, so it does fluctuate, go to 1.1mio and fall back to 980k etc, guess due to destruction and buying joywires for newcomers, started recruiting people, have 12 now, the makings of a "town" i hope, plan is to create a city eventually if i dont get destroyed in process, but takes super long to recruit good guys. Alot more action now, more fun, as raiders increased in numbers severly, their tactics seem to have changed slightly, getting them to split up when near my base and attack two parts at once, not sure why, maybe those extra turrets away from base.

cool, triple rockets are kinda it, most danger in open ground fighting, i snipe em (obviously :) ) they behave a bit strange often, if they start to aim at you and you are almost behind mountain and run further out of their sight (sieges) they may destroy their own camp (often) otherwise u can place a turret here and there and when they raid, they will ussualy / always drop their loads on those (away from base) turrets.

Some free meat pics hehe (latest was muffalo and wargs manhunter wave, around 140 (wargs) came this time :)

"sorry for off topic"

[attachment deleted due to age]

rtmdchnk

Never.
I always play my colony from beginning to the end with no a one save

KreVor

Quote from: rtmdchnk on January 09, 2016, 10:33:59 PM
Never.
I always play my colony from beginning to the end with no a one save

Even when you first started and didn't know you needed to locate batteries inside structures?  I've only just found this game a couple weeks ago, so yeah, I'm still learning things.  So I figure while I'm in that process, it's okay for me to reload a previous save if I get hit with a raid right after dealing with a ship in the middle of a heat wave when a couple of my people have malaria/flu/sleeping sickness. :)

Well, I never did the "Basebuilder" level, but maybe I should have.  Could have figured out letting the chickens breed unchecked for a bit would wipe out all of the grass in the area without dealing with the third wave of raiders at the same time.  Might have noticed/figured it out without the distractions. ;)

Listen1

I recently started the MVP modpack, and it is different than the vanilla one, so alot of research, combat realism is a bitch, boomalopes chain reaction insta-killing 4 colonists... so in this colony I am save scumming on some events, and sometimes I use the debug mode to kill of raiders, animals and restore some wounds.

But my next playthrough will be with no save scum/debug, if I can't handle a raid i'll turtle up and hope for the best. And if a raid drops on top of my croops, "Oh hey, it's badluck! Better to have badluck than no luck at all"


tallywood

Quote from: Listen1 on January 13, 2016, 07:20:37 AM
I use the debug mode to kill of raiders, animals and restore some wounds.

weaaaaak

Listen1

Oh please, they were just struck by 23 thunders. The fire did the rest.

rtmdchnk



Even when you first started and didn't know you needed to locate batteries inside structures?

[/quote]
Yes, that was in alpha 6. every colony from beginning to the end.
Used Cassandra classic and sometimes Randy. Than tech tree minami .
There was an option - upload your stories at the game over, and now there is 4 my characters in game - M, I, II, III.
I dont think situations in game are tough, only one - when psychic ship lands and you dont have mortars yet.
P.S. - yesterday lose around 4 hours of my time, when at the end of constructing base - fallen roof killed one of my EdB created characters, now gonna replay

tallywood

#40
Quote from: Listen1 on January 14, 2016, 04:26:32 AM
Oh please, they were just struck by 23 thunders. The fire did the rest.

whatever you need to tell yourself to sleep at night, pal. [This Forum is moderated by Extremists without senses of humour and thusly i have been censored.]

RemingtonRyder

Quote from: tallywood on January 14, 2016, 06:32:11 PM

whatever you need to tell yourself to sleep at night, pal. [This Forum is moderated by Extremists without senses of humour and thusly i have been censored.]

Ban hammered.

j/k next time, keep the internal monologue inside.

Zordah

I haven't started playing this yet, just reading through the forums.

Quote from: Veneke on January 04, 2016, 04:46:20 AM
This looks more like theory than a practical approach that people actually use. More to the point, my comment was that it was 'significantly more likely' to get hurt by a centipede the earlier it happens. If this is your proposed strategy I can't see how you can possibly disagree with that.

QuoteAnd all that is ignoring the fact that all centipede weapons have a forced miss radius tag, making the inferno cannon the only effective weapon they have. 1 improvised gun turret can easily kill several minigun armed centipedes.

This gives a very false impression of the power of your starting improvised gun turret. It certainly can potentially kill several minigun armed centipedes. So too can potentially one guy with a pistol. Neither are very likely. Hence casualties/wounds are to be expected; which was my point.



Did I read that correctly?  minigun armed centipedes?   WTF sort of crazy game is this?

Listen1

Next update you will have bomb animals.

German anti-tank dogs!

A Friend

Quote from: Zordah on January 15, 2016, 01:00:54 AM
I haven't started playing this yet, just reading through the forums.
Did I read that correctly?  minigun armed centipedes?   WTF sort of crazy game is this?

Yeah, they look like these.

muffins, come back pls.
"For you, the day Randy graced your colony with a game-ending raid was the most memorable part of your game. But for Cassandra, it was Tuesday"

Squiggly lines you call drawings aka "My Deviantart page"