Blueprint Base Planning

Started by darkeye, January 12, 2016, 02:40:33 AM

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darkeye

As someone who likes to plan my base layout way in advance, it hinders me that there is no way to make detailed plans. So I thought of 2 things:

1. Enable text labelling, so when I draw out rooms with "Plan" I can name what they are going to be.
2. Allow blueprints of  benches/furniture/power etc to be placed, but with the option to toggle off the building of that particular item. This way you could place blueprints,toggle them "off", still have the blueprint viewable on you map (allowing you to plan your layout) but have your constructors ignore it until you are ready for it to be built, whereupon you'd toggle build to "on". To make it easier, you could even have a "Toggle Blueprint" tool which you would select then click on blueprints to toggle build on or off.

I think it would work well, anyone agree?

MisterVertigo

I like this idea a lot! I'm the same way, I plan out my bases very carefully. The plan tool is great, but being able to set blueprints to be off and on would be MUCH better. It would also allow you to control what gets built first. For example, you could build a series of rooms, but focus on the walls first, then the floors, and then the furniture.

Kind of related to this idea is something I've thought about before. It would be great if I could save a set of plans between games. For example, I could use the planning tool to lay out my entire base just how I like it. Then I could take all those plans and export them to a save file. Then in my next game when I'm ready to build my base I can load the plans from before and just drop them down where I want them. I could also save bits and pieces too.

Maybe I should start a new thread about this. :)
"In vertigo you will be..."

"Relax, people. It's a teeny indie game; don't kill it with love." - Bozobub

LittleGreenStone

Quote from: MisterVertigo on January 12, 2016, 09:25:38 AM
I like this idea a lot! I'm the same way, I plan out my bases very carefully. The plan tool is great, but being able to set blueprints to be off and on would be MUCH better. It would also allow you to control what gets built first. For example, you could build a series of rooms, but focus on the walls first, then the floors, and then the furniture.

Maybe I should start a new thread about this. :)

Planning tool has its use, but it is very limited. Floors, walls, benches, other furniture, using this one tool for everything results in an incomprehensible clusterfuck of a "plan", sadly, not to mention them automatically disappearing from time to time. Planning a mountain base is especially painful with it.

Blueprint thing I like. Still, blueprints cannot be placed on rock/walls/other furniture, which would limit its use, not to mention it'd be easy to forget about toggling some plans on.

I was thinking about something similar, but rather than using the blueprints themselves, I was thinking along the lines of "ghost architect", which would be basically a copy of the architect menu with all the furniture and stuff, but with the sole purpose of planning.
And a toggle visibility option, because why not.

MisterVertigo

I like this, but I would just request a way to export your plans so they could be re-used between games. That way I don't have to re-design everything from scratch every time I start a new game.
"In vertigo you will be..."

"Relax, people. It's a teeny indie game; don't kill it with love." - Bozobub

LittleGreenStone

Quote from: MisterVertigo on January 18, 2016, 03:22:16 PM
I like this, but I would just request a way to export your plans so they could be re-used between games. That way I don't have to re-design everything from scratch every time I start a new game.

Well, I suppose it isn't an unreasonable request.
Though personally, with the obvious similarities between my bases due to efficiency reasons, and with the differences between maps, I'd never use it.

anexiledone

It'd be nice if you could just say hold shift and it'd automatically make it into a plan instead of building the object.

That way you can plan out rooms with furniture pretty quickly without remembering the sizes of everything.

It could maybe auto colorcode on the item being wall/door/furniture/etc.