features from other base-building games you'd want to see in a single game.

Started by keylocke, February 28, 2014, 06:07:18 AM

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keylocke

title says it all. if you can combine any feature from any other base building game you've played, what would those features be?

(note : you don't have to list every single game you've played. just list the relevant ones with features that you'd like to see combined into a single game, or you can just list features without naming a game at all.)  ;)

anyways, i'll start with mine,:

-smart tactical battle system and AI. (rimworld)
-intricate zoning systems for stockpiles and AI zone behaviors (rimworld/gnomoria)
-z-levels (including z-level combat) (castlestory/gnomoria?)
-multiple squad formation and squad tactics (gnomoria)
-custom uniform assignments (gnomoria)
-intuitive, yet complex production lines and economy (gnomoria?) lol. not sure..
-destructible terrain during combat (rimworld/castlestory?)
-different biomes with different effects and resources. (terraria/minecraft)
-exploration (terraria/minecraft)
-rabbit-holes (sims medieval)
-complex redstone-type mechanics (terraria/minecraft)
-multiplayer battles (starcraft/warcraft)
-great art (craft the world, spacebase df9, maia) (not a fan of 8-bit/minimalist. i tolerate it for gameplay. but in the back of my head i keep asking myself. "why can't we have nice things?")

(note 2 : terraria,minecraft, sims medieval, starcraft/warcraft : aren't "base building" games. but i think some features are applicable.)

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anyways, that's it for now on my list of features. what's yours?







keylocke

lol. i'm still searching/waiting for a base building game that has most, if not all of the features i'm looking for. (game suggestions are entirely welcome)  ;D

but rimworld, hands down, has one of the best (if not THE best) tactical battle AI integrated to a base building game i've seen so far. the base colony management aspect and production/manufacturing aspect is also starting to look pretty good.

fun times.