Disassemble weapons

Started by Chibiabos, May 05, 2016, 06:59:12 PM

Previous topic - Next topic

Chibiabos

My apologies, I could have sworn I saw a post/suggestion on this already but I can't seem to find it.

With Components being a 'thing' now, sometimes hard to come by, it would be great if more complicated weapons like guns, and things like Shields that also require components, could be disassembled to salvage their components and other base materials.  Even if there's a penalty (you recover less components and other materials than went into making it, as happens with buildings/other constructions), it'd make those low-quality/low-hitpoint-remaining guns you recover from raiders you've knocked out useful, at least -- they don't sell for much and low-rate-of-fire weapons like sniper and survival rifles especially become all but useless when they are low quality since those few shots will rarely land.

Disassembling them for parts (particularly Components) I think makes a lot of sense from both a realism and gameplay perspective -- you need some sort of plunder reward for surviving an onslaught besides a bunch of tattered clothing and tattered weapons which can't be broken down aside from melting down for metal.
Proud supporter of Rimworld since α7 (October 2014)!

Divinion

Though you cannot disassemble them for Machinery Components, you can smelt them down for the metal.  (Electric Smelting Research required)

Then you can craft Machinery Components from Steel through another research, forget the exact name for it, but it unlocks a table to do that job.  I believe it's a pretty good set up as is.

Chibiabos

Quote from: Divinion on May 05, 2016, 09:14:49 PM
Though you cannot disassemble them for Machinery Components, you can smelt them down for the metal.  (Electric Smelting Research required)

Then you can craft Machinery Components from Steel through another research, forget the exact name for it, but it unlocks a table to do that job.  I believe it's a pretty good set up as is.

Building a single component takes a long time even for a skilled Crafter, even with two tool cabinets.
Proud supporter of Rimworld since α7 (October 2014)!