People are totaly unharmed when they try to break down doors barefisted + extra.

Started by TOWC, July 20, 2016, 03:28:28 AM

Previous topic - Next topic

TOWC

Greetings gentlemen.
Right now I'm kinda roleplaying some sort of a bad guy and I imprison a lot of my enemies to torture them to death.
The thing is, that they oftenly go berserk and try to break down doors with their fists. And they do that lol, if I don't send anyone to repair the door from inside, when it cracks in half because of the madman inside.
In real life... it's not how that works, I think you all agree with me. If you punch a steel door with fists without retaining yourself in order to break it down, you kinda HURT YOUR GODDAMN FINGERS, don't ya? In a fight beetween shut tight steel door and a barefisted man, door always wins, because of the broken finger bones, both on legs and hands, depending on what you use in advance.

Also, before that happens, I, sometimes, harvest ears and eyes so my enemies are totally disoriented. And there comes another funny problem: warden can communicate to the deaf and blind prisoner. How? It's a goddamn good question. You can... suggest, that blindman communicates through tactile manipulations. Even so, I'm pretty sure, that even without both legs and hands prisoner will be able to communicate, because I CAN FEEL THOSE GAME MECHANICS THROUGH MY SKIN HELL YES.

Also, I would like to say, that totally free-handed prisoner who can even fight his warden without any problem is actually... strange. There must be an ability to handcuff your agressive prisoners. so they can't do anything to their current masters.

Oh, and also I would like to suggest an ability to amputate limbs without them being infected. You know, like some additional operation bill or something. Would be cool.

That's it for now, I was just passing by and decided to stop here for a moment to share my raw thoughts. Disscuss if you wish, and good luck to ya.

A Friend

"For you, the day Randy graced your colony with a game-ending raid was the most memorable part of your game. But for Cassandra, it was Tuesday"

Squiggly lines you call drawings aka "My Deviantart page"

cultist

Or ram it with the shoulder. There's a lot of ways to open a door. I know that technically they're punching it (attacking with fists), but that's just the graphical limitations of the game. Gotta use your imagination.

TOWC

Indeed, I understand imagination and all that stuff. However, if you were fighting that door as long as my prisoners do, while my colonists are repairing the door in the process, you would still notice a bit of a... bloody pain.

JesterHell

If you want to be completely realistic then repairing the door from one side indefinitely shouldn't work, you should have to "blockade" the door by building a wall or something.

TOWC

I know, I just had no real choice. Even if I blocaded the door, prisoner would still breaking through the wall. No real difference.

A Friend

Just have three of your guys open the door and beat the prisoner until he gets cries on the floor then put him in his cell again.
"For you, the day Randy graced your colony with a game-ending raid was the most memorable part of your game. But for Cassandra, it was Tuesday"

Squiggly lines you call drawings aka "My Deviantart page"

TOWC

But it's damn boring. It's much better, if prisoner hurts himself in desperation or from a single person who knows about some good old torture! Plus, personally, I prefer not to make big settlements, it's much more resource wasting than the small ones. So 3 guys are kinda too much for a busy guy like me.

b0rsuk

Maybe they're not punching the door but kicking it ? After all, kicking the door where the lock is is the best way of destroying a door in a hurry. Boring kicking time after time, because it's harder to hurt yourself this way. Charging it with a shoulder only works on movies and results in dislocated shoulder elsewhere. The lock is in that spot because it's the weakest spot of the door.

Kashipoi

If you're really that concerned about prison breaks being difficult to intercept, why not look into mods with embrasures? If you're still using A13 you could use them to pelt the raging prisoner with beanbag shotgun shells with combat realism (Which also makes breaking things without explosives harder).

Also look into Expanded Prosthetics and Organ Engineering. You can remove legs and arms to transplant or permanantly/temporarily cripple prisoners.

b0rsuk

Have you tried treating your prisoners well ? It lowers the chance of prison break.

If you just want to hurt escaping prisoners, you have a few ways:
- make the only prison entered through your bear pen
- traps, they consume no power and hurt prisoners really bad
- keep 1-2 turrets powered at all times

TOWC

Quote from: b0rsuk on July 20, 2016, 03:19:26 PM
Maybe they're not punching the door but kicking it ? After all, kicking the door where the lock is is the best way of destroying a door in a hurry. Boring kicking time after time, because it's harder to hurt yourself this way. Charging it with a shoulder only works on movies and results in dislocated shoulder elsewhere. The lock is in that spot because it's the weakest spot of the door.

Indeed, it's much harder to hurt yourself with kicking a door if you... still restrain yourself. However, being a berserk means that the person in this condition doesn't really control its rage/violence urges as well as striking precision and power, right? Otherwise it's not berserking, it's something else. Meaning, that even in this case prisoner would be able to break itself quite easily. Okay, even if we imagine that blind and deaf berserk can easily aim the door with, em, precised and calculated kicking strikes and control it's power, how long do you think prisoner would be able to keep kicking it? In my case prisoners usually berserk for a day or a 1.25 of a day. Would you be able to keep kicking the door for at least a half of the day non-stop? Oh, and don't forget, that you're blind, deaf, have only one lung remained which makes harder to breath and feeling a bit dizzy because of the magicaly dissapeared kidney, pew. I... don't really think you would be able to. If you can - congrats, I'm jealous of you, I don't have THAT much of iron will.

Quote from: b0rsuk on July 20, 2016, 03:54:06 PM
Have you tried treating your prisoners well ? It lowers the chance of prison break.

If you just want to hurt escaping prisoners, you have a few ways:
- make the only prison entered through your bear pen
- traps, they consume no power and hurt prisoners really bad
- keep 1-2 turrets powered at all times

Nah, I don't treat them well. Also, even if I would, it wouldn't cover expenses over the prisoner's mood whom organs were harvested 5 times already, for example.("organ harvested" penaltyX5 is -68 mood points, if I remember correctly, kinda pointless trying to cheer prisoner up)
I don't want to hurt prisoners to death, but for some reason I didn't think about setting up the traps, I thank you and salute your wisdom!

Quote from: Kashipoi on July 20, 2016, 03:26:35 PM
If you're really that concerned about prison breaks being difficult to intercept, why not look into mods with embrasures? If you're still using A13 you could use them to pelt the raging prisoner with beanbag shotgun shells with combat realism (Which also makes breaking things without explosives harder).

Also look into Expanded Prosthetics and Organ Engineering. You can remove legs and arms to transplant or permanantly/temporarily cripple prisoners.

Good advice, gonna look into the mod with embrasures as you said. Also, I'm using A14, so I have no Combat Realism, tho I really wanted to install that over. About EPOE, I have it, but to remove a leg, hand you must to install something over and then remove the thing you've installed. In my case I just wanted to remove limb without extra manipulations. But still thanks for advice.

Kashipoi

The bodyparts were re-added I think, try updating your version of EPOE

Boston

Just like how your colonists aren't actually chopping down trees and mining through stone by punching the stuff, prisoners breaking down doors probably aren't actually punching them.

Breaking down a door is actually absurdly easy, so long as one knows where to kick.

TOWC

Quote from: Boston on July 20, 2016, 11:51:06 PM
Just like how your colonists aren't actually chopping down trees and mining through stone by punching the stuff, prisoners breaking down doors probably aren't actually punching them.

Breaking down a door is actually absurdly easy, so long as one knows where to kick.

Damn, dude, I would like to watch how you barefisted break down shut tight granite autodoor. Must be really easy for ya, especially with the... knowledge ;)