Why no trade post?

Started by Shian, July 24, 2016, 11:56:59 PM

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Shian

Seems like such a simple thing. Didn't even realize I needed it until a wild rat stole the food I traded for.

So can we set up a trade post for the traders to stay in/near? So my food does not get eaten by wild beasts and I don't have to worry about the silver or food just left outside?

Many people complain that traders just come to the killbox and sit there. Surely such a simple problem should not need a mod?

b0rsuk

For orbital traders, you have orbital trade beacon.

For trade caravans, you technically don't need any beacon or trading post. The wares just need to be in your home zone.

Shian

If the wares are in my home zone does that mean wild creatures won't eat it?

I've noticed the traders don't like to go inside my base (unless they want to use my table or something strange like that) so they sit outside. If I designate the area they like to sit in as a home zone, will wild creatures stop eating the stuff I just traded for?

Shian

Oh, look! Even better!
Bought a new hen only to have it be dropped outside where it got attacked and eaten by a wild fox almost immediately. By the time I even gave the order to go kill the fox it was dead.
Why did the drop ship not drop it in the orbital station area?! It's wide open, only a few stacks of junk lying around.

Why is the stuff I trade for constantly getting taken away?

SpaceDorf

Quote from: Shian on July 25, 2016, 07:11:40 PM
Oh, look! Even better!
Bought a new hen only to have it be dropped outside where it got attacked and eaten by a wild fox almost immediately. By the time I even gave the order to go kill the fox it was dead.
Why did the drop ship not drop it in the orbital station area?! It's wide open, only a few stacks of junk lying around.

Why is the stuff I trade for constantly getting taken away?

Bad Luck :)

It does not have to be a special trade post, but I support the Idea of setting a visitor area,
if traders don't hang around in the kill zone they lead their muffalos to my farming area where they eat the crops,


there are so many social mods out there, why not set a visitor area in which visitors of the colony will stay.

you can design your trading post for yourself, beds, stables, even offer awesome food and your colonists could mingle with
the visitors.
Family members could actually talk to each other, the traders could tell stories about the rest of the world ..
in such small comunities a visiting trader is actually a big event. Which could also give you social points with the faction
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MuffaloDiver

Yeah, this is really irritating.  Wandering traders just drop their goods where they are when I trade for them.  This tends to make all my food get eaten by wild animals and high quality goods take unnecessary damage if they are bought during a rainstorm.  Things bought should at least auto appear in the appropriate storeroom, and only dropped in place if you have no room.