Exit confirmation is ambiguous, button placement is counterintuitive

Started by Pax_Empyrean, July 29, 2016, 01:40:49 PM

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Pax_Empyrean

When you select the menu option to go back to the main menu or quit to the OS, the button on the left says "Go back" and the one on the right says "Confirm."

The button on the left is almost always the "Yes, I want to do the thing" option and the one on the right is the "No, I don't want to do the thing" option. That, combined with "Go back" being the first button you'd read and it sounding like the thing that you actually want to do when it really means "Don't go back to the menu" makes for an annoyance until you remember that the button that looks like the one you want, and is placed where the button you want would usually be placed, is not in fact the button that you want.

I would put the "Confirm" button on the left, and replace "Go back" with "Cancel."

SpaceDorf

Yep, its called breaking the pattern.
Software Developers do this when they not only want you to confirm something, but actually want you to read the message because your action can have dire consequences if applied falsely. ( and of course popup-adds to piss you off )

Now think of your Pawns, do you really want to quit playing ?

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Pax_Empyrean

"Please don't go. The pawns need you. They look up to you."

Heh.

I don't think this was done deliberately, though. If it was, that's really stupid. The game autosaves frequently, the button to leave the game is well out of the way of any accidental clicking and it's behind the Escape key in the first place. Finally, it doesn't seem like there's anything weird with the menu until after I've already clicked on the button that looks like it would take me out of the game, but does not. So if the idea were to throw something weird at the user so they stop and actually pay attention before they click on something, maybe doing it in such a way that it looks perfectly normal until after they've clicked on something constitutes a total failure in prompting the desired user response.

Also, anyone who deliberately makes a user interface more cumbersome is probably a Nazi sympathizer and deserves to die in a fire.