Raid Types: Animal Units

Started by LouisTBR, August 01, 2016, 04:19:42 PM

Previous topic - Next topic

LouisTBR

WEEKLY SUGGESTIONS: THIS WEEK - RAID TYPES!

Currently, raids are quite simplistic. Raiders come, shooty-shooty, deady-deady. Or kidnappy-kidnappy my colonisty-colonisty...
I think some variation to raids could be interesting, as they are quite a main part of the game. So, this Friday to next Friday, I'm gonna suggest (daily) new raid ideas.

I suggest a group of high-tech level raiders, all wielding ranged weapons, with a group of maybe 4-5 attack animals. They wouldn't bring things like cats and boomrats etc., but things like bears, wargs, cougars, rhinos, huskies etc. Once the enemies are within a certain distance, they release their animals at your forces while they find cover. If your forces manage to overcome the animal onslaught, the raid party comes out of hiding and prepares for their second assault!
Only in RimWorld is the phrase "31 Heavily-Armed Siegers are currently bombing your base" preferable to "50 manhunting squirrels are attacking your colony"

SpaceDorf

Sounds good, like all the other suggestions.

At the moment, the second attack wave would not happen, since all the petowners go berserk when we kill their pets :)
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

LouisTBR

Yeah, SpaceDorf, but the animals wouldn't neccessarily be pets, so much as unattached, caged fighters.
Only in RimWorld is the phrase "31 Heavily-Armed Siegers are currently bombing your base" preferable to "50 manhunting squirrels are attacking your colony"