New to the Game - Almost

Started by BeastNips, August 23, 2016, 09:31:18 AM

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Shurp

Most important newbie tips:

1) Plant healroot.  You'll never need medkits again except for major surgery
2) Research and build turrets.  Keep your colonists behind them so enemies shoot your easily repairable turrets instead.
3) Beat down misbehaving colonists with wooden logs.  Producing beer is helpful too.
4) Build windmills and batteries so you have power when there's no sun.
5) Replace wood construction with stone when you have stonecutting researched.  But don't drop a roof on your head.

And most importantly:

6) Take advantage of the autosave when you do something stupid or the game just screws you :)
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Dodging Rain

Make sure to make a freezer room to store perishable food.  To do this, create a decent size room with coolers (Architecture > Temperature > Small/Medium Cooler).  Depending on the size of the room, you might need more than one cooler.  When placing the cooler on the room, keep these things into mind


  • Put the target room several degrees below the freezing point to account for heat transfer if someone opens the door.
  • Make sure has power connected.
  • When placing the cooler, make sure that the blue side of the cooler is facing inside the room.  That is where the cold air will be.
  • Create two layers of walls for the room.  This will insulate the temperature making it less prone to gravitating towards the normal temperature

Here is an example of a freezer.

http://imgur.com/a/vygcU

It has cooler facing its blue end inside, double-layer walls, and power (from my generator) connected to the coolers.  What I did not mention is that I used a method to counteract the loss of cold air when opening the door.  When someone enters the first door, no cold air is loss, and when they enter the second door, minimal cold air is loss because the first door is closed.  This should save you a lot of power in the long run so you do not have to compensate so much with running a lower temperature freezer.

The only catch to this double door entrance requires the doors to be non-automatic since they leave the door open longer than necessary.

BeastNips

These are all great guys, thank you very much!

Andy_Dandy

Quote from: BeastNips on August 24, 2016, 04:36:05 AM
These are all great guys, thank you very much!

Congrats with both buying this excellent game and the weekend with spare time from the wife.

BeastNips

Quote from: Andy_Dandy on August 24, 2016, 07:52:34 AM
Quote from: BeastNips on August 24, 2016, 04:36:05 AM
These are all great guys, thank you very much!

Congrats with both buying this excellent game and the weekend with spare time from the wife.

Cheers. I feel like the luckiest man on earth.

Dunbal

Quote from: BeastNips on August 23, 2016, 09:31:18 AM
and play it for 2 days straight (while not going to the gym, eating huge amount of junk food and drinking some fine craft ale

So - BeastNips is going on a Mental Break - Food Binge.

Shurp

Quote from: Dunbal on August 24, 2016, 09:37:17 AM
So - BeastNips is going on a Mental Break - Food Binge.

LOL

I think the game needs a new joy item type -- "archaic computerized entertainment system", and a new mental breakdown event connected to it -- "Marathon Rimworld Session"
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

ahowe42

Quote from: BeastNips on August 23, 2016, 11:08:44 AM
Quote from: BlackSmokeDMax on August 23, 2016, 10:54:20 AM
Quote from: BeastNips on August 23, 2016, 10:35:36 AM
Thanks for the replies guys!

Any tips for custom start settings? I'd like a slightly toned down version of the game without disabling any central mechanics (like raids etc) or gifting myself too much starting equipment (like turrets etc).

Cheers guys!

First game, without having watched a lot of youtube let's plays?

I'd play Phoebe Chillax on Basebuilder, I'd use the crash landing scenario and play in a large hill temperate forest.

Will I still be raided etc with those settings? I know I'm being very picky here, but I don't want to develop a strategy that relies on bad stuff not happening, but at the same time I don't want to get owned. I'm very familiar with these types of games so I don't need it to be TOO easy.

The first few raids are just guys with melee weapons and maybe a pistol, as I recall.  Easy enough to deal with them by creating a choke point into your base, and putting a few steel traps.  Your ranged fighting colonists can stand behind the steel traps behind sandbags and pick off the raiders.

Andrew

milon

Conflict is unavoidable.  Cover is *essential*.  As another poster said, walls and sandbags with a roof built over your pawns is excellent.

Quote from: Shurp on August 24, 2016, 07:01:14 PM
Quote from: Dunbal on August 24, 2016, 09:37:17 AM
So - BeastNips is going on a Mental Break - Food Binge.

LOL

I think the game needs a new joy item type -- "archaic computerized entertainment system", and a new mental breakdown event connected to it -- "Marathon Rimworld Session"

Or just use an existing TV for it.  ;)