Siege on -100C map - all raiders freeze to death

Started by Otakugirl, October 17, 2016, 06:04:53 AM

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Otakugirl

Playing on the current version of the game, on seed 549191, -99C map (that in winter hits lower than -100C); I had siege for the first time on Randy Random, extreme, and I noticed that all 8-10 raiders who had landed to start the siege froze to death within minutes of landing.

jmababa

duh this is not a bug you try going to the artic with only your mall clothes or summer clothes.

Otakugirl

Quote from: jmababa on October 17, 2016, 09:46:17 AM
duh this is not a bug you try going to the artic with only your mall clothes or summer clothes.

Well, as traders arriving and dying before reaching your base was considered a bug and fixed in a previous version of the game, it is fair to assume that this could also be considered a bug (as it's essentially the same thing happening...)

Serenity

Yeah, usually you don't get human raiders when it's too cold. Instead tons of mechanoids.

When doing arctic I like to play maps with cold winters and relatively warm summers. Human raiders are supposed to show up only in summer there.

Thraxon

i am playing a -100 map and i had 2 sieges the first year. I think it was on automn and the temp was about -70.

Since 1 year is off, i have only mechanoid raid, and the second summer is over ( i would hope some human meat  :-[ since caravans refuses to come)

Extreme cold temperature need some normal raid too ! raider could wear wool parka and wool tuque so they can raid all season .
Same for caravans.

Also not the good topic, but Cold Artic need an real biome. There is currently nothing but one polar bear per year and a one herd of muffalos in summer leaving the map because no food.
Summer should have some plants like lichen and moss for animals to stay, muffalos, artic fox, seals should be in low number and leave in winter, they also need a reajust to their minimal temp .   

Gavote

At -100C you will not find any above ground earthlike organic life.

To give you a better idea of how hostile this environment would be:

Mercury freezes solid at -38.83°C
CO2 (Carbon Dioxide) freezes solid at −78.5 °C
Methanol freezes solid at -97.6 °C

nccvoyager

"Hi the-"
*Air leaving lungs partially freezes; pawn drops dead.*

Zhentar

The vapor pressure of atmospheric CO2 is too low to actually form a solid; it will condense but immediately sublimate back into gas.

But to add another reference point, Coldest air temperature measured on Earth: -89.6°C

Lichens can survive extreme cold temperatures, but they still need the temperature to rise to at least 0°C before they can photosynthesize. The sort of biome you're asking for is Tundra, not ice sheet (which unfortunately does not simulate lichen appropriately, so it's still doesn't have the ecosystem you want in game).

nccvoyager

Of course, thinking about it, it is (theoretically) possible that some type of plant in this far-future of the RimWorld universe has been created to specifically grow in these areas...
Though, not scientifically probable in reality, it could be possible in the game, I suppose.

Thraxon

Rimworld doesn't take place on earth, thoses state only happend on earth at a certain gravity and pressure.

Anyway this is a game, not a simulation. And my suggestion where quite realistic add few lichen and some seals some muffalos and then in winter all leave and this become a dead land.


But my real problem actually is that when you play under -50° you get only mechanoid raid. Sieges on the first year are stupid as they stand and freeze before they land 5 shoot.
Meanwhile they could wear some wool suits and resist -80°, so they can raid all year, and even siege 3 season a year.

Konscience

You are going off-topic...
OP by Otakugirl was about the fact raids still happened in non-survivable condition.
Which is a bug, raids by humans are to not occur in life threatening conditions such as too low temperatures.