[Mod Request] Larger/ movable research window

Started by Quillia, December 22, 2016, 12:39:55 AM

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Quillia

I'm sure I'm not the only one that has noticed that the new research window can push research subjects below the visible area if you're using mods that add things to research. I'm hoping it's possible for someone to either increase the size of the window, or make it scroll on the Y axis in addition to the X axis, but I have no idea as to what is possible or feasible.

snagglefox

Definitely need this. I've had to stop playing my current colony because I've noticed a few techs stuck outside the window. Hoping a mod like this comes along quickly.

Sirsim

I am so curious how come and not so many noticed that.
Most players using lots of mods and this is a big problem.
I haven't played yet due to this.
True self and happiness lies in the space between two thoughts.

Adalah217

You can still click on the techs which sit on the edge by a little bit. I believe the techs are always going to be selectable.

Sirsim

Nope, some techs are definitely outside the grid. You can tell that from lines that go down.
I have Charged Shot leading to something i can not see
True self and happiness lies in the space between two thoughts.

Adalah217

Quote from: Sirsim on December 23, 2016, 11:24:02 AM
Nope, some techs are definitely outside the grid. You can tell that from lines that go down.
I have Charged Shot leading to something i can not see

Really? Interesting. What's your resolution? The minimum is x758 (or something about that). And if you can, do you mind sharing a screenshot? Here's what I see at the minimum:
http://imgur.com/ECg1o1m

Sirsim

My resolution is 1080p and as you can see in the screenshot,
smithing is outside the grid and can't be selected.
http://imgur.com/a/rhb2c
True self and happiness lies in the space between two thoughts.

Adalah217

Quote from: Sirsim on December 23, 2016, 12:58:52 PM
My resolution is 1080p and as you can see in the screenshot,
smithing is outside the grid and can't be selected.
http://imgur.com/a/rhb2c

It's still visible on the grid (barely), and the top row of pixels is present, which means it is still selectable. But, obviously this needs a solution.

snagglefox

Here's a screenshot of mine. I play in 1440p. The tech box is completely outside the window and there's nothing to click.

http://i.imgur.com/UAJjyZN.png

Sirsim

No, what you see there, barely visible but still selectable, is Carpet Making.
Smithing is outside the grid, somewhere down left as the line from Machining indicates (previous screenshot)
And i found much more mods that cause this, leaving me only the choice to pick those techs
from the scenario editor.
http://imgur.com/a/rhb2c
True self and happiness lies in the space between two thoughts.

Adalah217

#10
Quote from: snagglefox on December 23, 2016, 01:25:57 PM
Here's a screenshot of mine. I play in 1440p. The tech box is completely outside the window and there's nothing to click.

http://i.imgur.com/UAJjyZN.png

Perfect example. I didn't think the code for the tech tree allowed for it to happen at all (thought it was just poor placement using the top line of pixels on each piece of individual tech to place it somewhere on the tree without overlap if possible), but this is undeniable proof.