[A16] Additional Joy Objects v1.6 (1/4/2016)

Started by Love, December 24, 2016, 09:21:00 AM

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Love

This is cuproPanda's Additonal Joy Objects, painstakingly separated from CorePanda and then converted to A16. Instances of copper were changed to components and spectago leaves were changed to psychoid leaves, except in the case of paints which were changed to berries.

This mod adds new objects and activities that bring joy to colonists: board games, arcades, paintings, bookcases, medicine, and more!

Items Added:
Pile of Books: Crafting ingredient for the Reading Table and Bookcase. Purchased from Joy Traders, Exotic Traders, and Bulk Goods Traders. Also made by combining 3 Written Books.
Painting Supplies: Crafting ingredient for the Easel. Crafted or purchased from Joy Traders, Exotic Traders, and Bulk Goods Traders
Psychoid Tea: A simple cup of tea that isn't as dangerous as it sounds. Heats up quickly for enjoyment at any time.
Perodyne: Euphoric painkillers. Purchased from Joy Traders and Exotic Traders
Paper: Brewed from either wood of cloth. Used to make books. Crafted at the Brewery.
Blank Book: Used by an artist to write a book. Crafted at the Writing Desk or bought from exotic/joy traders.
Written Book: Can be sold for a high price. 3 can be crafted into a Pile of Books, which can be used for crafting.
AEA tank: Fuel for the thurible. Purchased from exotic or joy traders.
Cartridges: Arcade games that can be loaded into empty arcade cabinets.

Objects Added:
Card Table: A table perfect for a colonists bedroom or for an entertainment room. 1-4 players.
RimColony: A special board game purchased from traders. 1-4 players.

Book Storage: Book Rack, Bookshelf, and Bookcase. Upgradeable book storage for colonists to read books at.
Reading Table: A table for a colonist to read books at. Provides passive joy.
Writing Table: Used to craft and write books, as well as collate books into a Pile of Books
Easel: Can be used to craft paintings, and colonists can also doodle on it (meditative joy).
Painting: Provides beauty and joy for colonists. Be careful! An untalented artist can make an ugly painting!
Dartboard: Colonists will stand at a distance and throw darts at the board. Special thanks to Haplo and their Miscellaneous mod, the source code helped clear things up!
Thurible: Disperses a mood-enhancing mist into the air that slowly affects all colonists in the room within a 10-tile radius

Arcade Construction Table: A station for duplicating arcade cartridges, crafting empty arcades, and adding cartridges to empty arcades.
Arcades: Entertain colonists while giving a small amount of XP to the skill listed below.
Arcade, Halva Life: Shooting
Arcade, Elder Scones: Melee
Arcade, The Zimz: Social
Arcade, Glutendogs: Animals
Arcade, Trauma Vendor: Medicine
Arcade, Cooking Baba: Cooking
Arcade, Rum Swirled: Construction
Arcade, Plants Vs. Salamis: Growing
Arcade, Speltunky: Mining
Arcade, Psycho Knots: Artistic
Arcade, MintCraft: Crafting
Arcade, Baguettris: Research
All arcade cabinets are purchased from pleasure cruisers or exotic goods traders and consume 200W of power.

Let me know if you run into any problems.

If you have Vegetable Garden (or any other mod that adds tea), you probably want the version without psychoid tea.
No Tea: https://mega.nz/#!z5hB0YpB!CqxvHJxyh5hxb4lYFPgdMmG4gk-qlgal4ejU8OYwn7o
With Tea: https://mega.nz/#!7hRV0TRA!NWR66vf4sm8QdIhs6I7dGFBmAwbPnrkSlR9DaNC91FQ

Quote from: Changelog
1.6 (1/4/2016)
Fixed a typo with one of the researches that mentions psychoid instead of berries.
Added a No Tea version for Vegetable Garden users. (Note, if you're using the previous version, this might break your save.)

1.5 (12/31/2016)
Fixed psychoid tea not being sellable.

1.4 (12/29/2016)
Fixed psychoid tea not being haulable.

1.3 (12/27/2016)
Really fixed bookcases, for real this time. (Apparently I need to manually generate a frameDef too.)

1.2 (12/26/2016)
Fixed bookcases, they are now properly upgraded. Big thanks to Dingo for helping me with blueprint generation code.

1.1 (12/25/2016)
Fixed a game-breaking bug with saving/loading with a thurible that's never been fueled. If you had a save broken by this, it might load, but there will be a lot of stuff missing.

TunaKaan

This Is Actually An Awesome Mod Thanks  ;D ;D

asquirrel


Austragus

Great! Would you add this to the steam workshop?

cainiao

yeah, good to see you open new thread for your a16 updated mod. Now could you please do the same to all others?

Also, it would be nice if you upload the source to someplace like github.

Thanks.

Scythah

#5
So, I'm not sure if it's a mod conflict or what but after installing this mod, I can't seem to load any saves with this mod enabled. I was able to activate the mod just fine, and used some of the objects ingame without a problem, but after saving and coming back to the game later, the save refuses to load, giving this message:



I did install this mod on an existing save, so that could be part of the problem. Not sure. It does definitely seem to be a problem with this mod though, as older saves of that same game seem to work just fine. I'll put up a list of the other mods I'm using if that'll help too:

Core
EdB Prepare Carefully
More Vanilla Turrets
Expanded Prosthetics and Organ Engineering
Vegetable Garden
RomanceDiversified
Rumours and Deception
More Furniture
Fences and Floors
Trading Spot
Rimsenal
Rimsenal - Storyteller Pack
Rimsenal - Security Pack
Rimsenal - Federation
Rimsenal - Feral
Rimsenal - Rimhair
Spoons Hair Mod
Facial Stuff a16
Call of Cthulhu - Cults 1.1b a16
Call of Cthulhu - Cosmic Horrors v1.4 a16
Call of Cthulhu - Industrial Age Object Pack v1.1 a16
Call of Cthulhu - Factions v1.7 a16
H.P. Lovecraft Storyteller v1.2 a16
Packified Animals
[W] Chemfuel Generator
Additional Joy Objects
Tempta Formation
Miniaturisation
[T] More Floors

And I'll attach the output log at the bottom as well. Hopefully that's useful for you. Lemme know what you find, like I said, I could be completely wrong and it's something else causing the conflict haha.

[attachment deleted by admin due to age]

jecrell

Quote from: Scythah on December 25, 2016, 06:46:42 AM
So, I'm not sure if it's a mod conflict or what but after installing this mod, I can't seem to load any saves with this mod enabled. I was able to activate the mod just fine, and used some of the objects ingame without a problem, but after saving and coming back to the game later, the save refuses to load, giving this message[...]

Call of Cthulhu mod creator here. I think that's my mod's fault. We had to make an emergency update because we were causing mod conflicts a few days ago. It's not a problem that should happen again in the future.

Try loading these earlier versions instead of the steam ones and see if it helps.

Quote
Jecrell  [author] 24 Dec @ 9:46am  Delete
Sorry @everyone

I had to push an update out makes current saves incompatible with the latest version of Cults and Industial Age.
This is the previous version you can download manually if you want to keep playing your last save:
(Cults) https://www.patreon.com/file?h=7556636&i=736343
(Industrial Age) https://www.patreon.com/file?h=7522402&i=728826


Have a great day.

Hope that helps.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Love

#7
jecrell there is definitely a bug with the thurible, something changed from A15 to A16 where when the thurible is unfueled when the game is saved it will cause all sorts of havoc. Looking into fixing it now.

If you're currently using the mod, don't build a thurible.

Scythah

Quote from: jecrell on December 25, 2016, 08:11:39 AM
Quote from: Scythah on December 25, 2016, 06:46:42 AM
So, I'm not sure if it's a mod conflict or what but after installing this mod, I can't seem to load any saves with this mod enabled. I was able to activate the mod just fine, and used some of the objects ingame without a problem, but after saving and coming back to the game later, the save refuses to load, giving this message[...]

Call of Cthulhu mod creator here. I think that's my mod's fault. We had to make an emergency update because we were causing mod conflicts a few days ago. It's not a problem that should happen again in the future.

Try loading these earlier versions instead of the steam ones and see if it helps.

Quote
Jecrell  [author] 24 Dec @ 9:46am  Delete
Sorry @everyone

I had to push an update out makes current saves incompatible with the latest version of Cults and Industial Age.
This is the previous version you can download manually if you want to keep playing your last save:
(Cults) https://www.patreon.com/file?h=7556636&i=736343
(Industrial Age) https://www.patreon.com/file?h=7522402&i=728826


Have a great day.

Hope that helps.

Oh yeah, I already had the new patch installed for the cthulhu mods when I started this save so I don't think it was that but thanks. Think I actually missed out on any of the conflicts that was causing, haha.

Quote from: Love on December 25, 2016, 08:23:02 AM
jecrell there is definitely a bug with the thurible, something changed from A15 to A16 where when the thurible is unfueled when the game is saved it will cause all sorts of havoc. Looking into fixing it now.

I did build one of those so that's probably it. Good to know you already know about the problem then!

jecrell

Quote from: Love on December 25, 2016, 08:23:02 AM
jecrell there is definitely a bug with the thurible, something changed from A15 to A16 where when the thurible is unfueled when the game is saved it will cause all sorts of havoc. Looking into fixing it now.

If you're currently using the mod, don't build a thurible.

I'll keep it in mind. Thanks for bringing this lovely mod back. People were asking me to make bookcases, and I told them there was already a mod for that, haha. ^___^
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Love

Ok, it is fixed. Any save that was broken by this might load up afterward, but there will be data loss. I recommending to restoring to a point before you build the thurible.

Honestly looking at the code, this might have been a problem in A15, but no one just ever reported it.

Scythah

Quote from: Love on December 25, 2016, 09:06:54 AM
Ok, it is fixed. Any save that was broken by this might load up afterward, but there will be data loss. I recommending to restoring to a point before you build the thurible.

Honestly looking at the code, this might have been a problem in A15, but no one just ever reported it.

Awesome, thanks! And I echo what Jecrell said, thanks for bringing this mod to a16 for us.

Several Puffins

Amazing! I was considering doing this as I love AJO so much. I will miss spectago, though. I loved making little colourful flower gardens!

Will you be migrating any of the other wonderful Cupro mods over to A16?

Love

Quote from: Several Puffins on December 25, 2016, 11:30:38 AM
Amazing! I was considering doing this as I love AJO so much. I will miss spectago, though. I loved making little colourful flower gardens!

Will you be migrating any of the other wonderful Cupro mods over to A16?
I'm afraid not. It was hard just to do what I did, and there's a lot to cupro's mods I don't understand. Not to mention, I felt like toward the end when cupro stopped modding as much, that the gameplay of his mod suite needed a little work.

alsoandanswer

um, not sure if this is bugged, but i have materials already in my stockpile but whenever i try to upgrade the bookshelf it simply just disappears.


"If I quote some smart guy, then therefore I should be smart myself!" -alsoandanswer