Getting rid of DevMode

Started by PieroSgri, December 27, 2016, 06:30:54 AM

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O Negative

#15
Quote from: Bozobub on December 27, 2016, 02:24:22 PM
You are not the arbiter of what people "need" or what will "hurt" them, especially in a {censored} video game.  If someone asks for an (extremely easily implemented!) feature to make their experience better that involves no change to in-game mechanics, what exactly is the problem?  You think Tynan can't say "No," on his own, or something..?

There actually is little reason NOT to implement OP's request — coding an .ini toggle would be quite easy, if no one wants to change the UI for this, which does make sense — beyond vague moralizing about how having restraint would be "better", from what I see posted here.  Whatever; *thbphthpfthblt* to that (AKA a "Bronx cheer"); the guy just told you he needs help with that, FFS!

It's more than a little silly to lecture about "bettering" yourself, in a game that encourages you to eat people and turn their pelts into stylish eveningwear -.-' .

From what I can tell, the OP is looking into his own solution through modding the DevMode button out of sight (out of mind). He's gotten a few responses to his forum topic in the Mods/Help section so far, and it looks like he might be able to make some real progress to his original goal quite easily. Kudos to him for that!

I'm no arbiter, but I do love Halo 2 ;)

In all seriousness, I don't consider myself some higher power, burdened with the task of judging others ::) I have my own issues that I need to work on, and I acknowledge that. I'd tell you to calm down because it seems that you've gotten incredibly upset over something trivial. But, that wouldn't help my argument in defense of myself, now would it? ;)

Headshotkill

Quote from: Bozobub on December 27, 2016, 02:24:22 PM
Yes, Dev Mode is necessary at times, even in Permadeath games, to fix bugs and impossible, unforeseen emergent weird situations (it IS an Alpha game, after all).  And?  So you set the Devmode console to "on", reboot the game after saving, and use the console to fix the problem, then turn it back off.  I completely fail to see the problem with such an easily-coded feature, which, by the by, exists in most games that utilize a similar console (for example, the Elder Scrolls series, and I can supply many more upon request).

Quote from: O Negative on December 27, 2016, 02:01:41 PMYou're not hearing what you want to hear, and I'm sorry about that. The truth is, the truth hurts. You're only hurting yourself by allowing yourself to use cheats when you find yourself in a bind. I think if you let a colony fail naturally, due to your mistakes, you'll find the experience so much more enriching. Plus, it'll make your successful colonies feel like more of an actual accomplishment.
You are not the arbiter of what people "need" or what will "hurt" them, especially in a {censored} video game.  If someone asks for an (extremely easily implemented!) feature to make their experience better that involves no change to in-game mechanics, what exactly is the problem?  You think Tynan can't say "No," on his own, or something..?

There actually is little reason NOT to implement OP's request — coding an .ini toggle would be quite easy, if no one wants to change the UI for this, which does make sense — beyond vague moralizing about how having restraint would be "better", from what I see posted here.  Whatever; *thbphthpfthblt* to that (AKA a "Bronx cheer"); the guy just told you he needs help with that, FFS!

It's more than a little silly to lecture about "bettering" yourself, in a game that encourages you to eat people and turn their pelts into stylish eveningwear -.-' .

We and surely Tynan don't have to obey every command from whoever without any serious reason, even OP got this as he wasn't looking for Tynan to change/remove the console but rather tweak gamefiles himself to fix it.
When you say there's little to no reason, NOT to implement this, by your logic I'll give you an equally powerfull reason to KEEP it implement:

I want it to stay.

Now we have two opions saying the opposite, they both cancel each other out.

Bozobub

#17
And how would having the option to toggle it off change what you desire in any way?

Well?  You kind of forgot that bit.

Sorry, but no.  In fact, I'm "commanding" no one (nor am I demanding a single thing).  Rather, several people decided to ridicule/condescend to OP for asking for a simple toggle for Dev Mode to be added to the game.  That's not OK, people, not even close.  It's self-righteous bullshit at best.

I haven't seen one explanation why adding a simple check for an .ini setting before allowing Dev Mode in a given game would be difficult (because, of course, it isn't, since it requires no UI change beyond the check for the flag, itself).  It also prevents accidental activation of the console, an annoyance that happens to me on many games, including the Civilization series (since they included the Worldbuilder) and The Elder Scrolls series.  So in other words, none of you have a real reason to oppose such a thing and we haven't heard from Tynan either way.

MUST this change be applied?  Of course not, and not a single person said or implied otherwise, including OP.  But again, being condescending prats to the guy, after he asked politely for you to NOT do exactly that, is just plain asinine.

What, if someone tells you they're trying to quit cigarettes or weed, it's suddenly OK to blow smoke in their face, and tell them they're weak when they smoke again >:(?!

Legit beefs with a given idea are one thing and you should feel no shame in (politely!) airing them.  Taking someone to task for a weakness they fully admit to having when they ask for help, however, is utterly shameful, unless you're speaking of actual, severe crime.
Thanks, belgord!

O Negative

To your credit, Bozobub, after re-reading my initial response in this thread I see where I faulted.

As a person who lives with anxiety, I know what it feels like to have a problem that nobody else understands. I should have recognized that right away, but failed to.

My intentions weren't to "blow smoke in their face, and tell them they're weak..." I just prefer to deal with my problems in a different way than the OP requires/desires, I guess.


Moving on,

I don't know much about true coding (AKA not baby XML files), and I won't pretend to. Whether you believe it or not, I'm all for the idea of permanent settings before game start. Anything that adds to the challenge of RimWorld is fine in my book :) Of course, it should be optional. The more flexibility, the better, in my opinion. For example, the option to not be able to change difficulty and/or storyteller in the middle of your game; obviously decided before game start.

My preference would obviously be to keep DevMode on, since I like to play around with mods that I make for personal use.

Bozobub

#19
Certainly, and having the choice to retain it isn't lost.  For that matter, you can keep the current behavior as the default; only people who care to dick about with the setting will see any effect at all.

My main problem was/is with people jumping to criticize OP for exposing a (not particularly immoral) weakness and asking for help/making a suggestion, yet not responding with why it would somehow be a bad idea.  That's really foul, in my opinion, and is not constructive in any way I can think of.
Thanks, belgord!

Headshotkill

Okay okay, I've reflected on myself and this thread in general.
I assumed 100% that the OP was just bitching like a 14 year old and hadn't considered the possibility that he might actually have a compulsive disorder or something, there's no way to know without him saying that.

But beyond that I just don't see the point of having another switch to turn off devmode. If he can't keep himself from going into options and turning it on, what will stop him from accesing the modified files and reenabling devmode, or if the file is removed download a new one?

Besides I think we should listen to the majority who I assume don't mind the devmode or actually see the benefits of it, even in permadeath games.

Bozobub

#21
He does explain exactly why.  Nor am I incorrect, in that MANY games do the exact same thing with their "developer console".  I simply do not see why this has to be controversial :P .

Remember, of course you don't see the need for this; you admit, yourself, that you prefer it active all the time ^^' .

Again, I don't really care that much, myself, about Dev Mode (in fact, I've never used it; go figure; somehow I missed that it existed, until I read some Tradeship thread ;D).  I just think that there's a certain tendency on these fora to rip into people with...a bit too much zeal, let's say.  And that just brings the entire tone of the forums down, which can even impact sales, if you pause to think about it.  It's just a no-win situation for all concerned and gives everyone indigestion, in the end.
Thanks, belgord!

Spdskatr

Where's Shurp? Dev mode is fun right?
My mods

If 666 is evil, does that make 25.8069758011 the root of all evil?

Bozobub

That's up to you; I wouldn't know, at least not yet.
Thanks, belgord!

Semo

I don't understand why so many of you are against an option to disable it. We are not asking to remove it all together. Why so many of you feel the need to trash talk us who would like the option is beyond me coz in general this community is pretty amazing.

Personally i feel permadeath isn't really permadeath if i still haven an option to fix it. I want to get rekt with no way of saving my colony. No return. Kruched Killed and Destroyed!

Do you not understand the concept of ironman mode?

taha

I doubt many of you are old enough to remember "Civilization for Windows" (as in Windows 3.11). That game was among the first having a visible "Cheat" menu. That fkn menu was a permanent torment for me. No cheat codes, no hex-editing. Just 2-3 clicks and... umm... profit?

Honestly, I ended up using and abusing the cheat menu, and very soon after that I stopped playing the game. It was too easy to cheat. Solution of my in-game problems wes in front of my eyes. Why bothering thinking how to manage the economy when I could just give myself 99999 gold in 2 clicks? Why bother with the research tree? Why wait 10 turns to complete the building? Etc.

I understand the OP perfectly. I don't know about others, but usually, when I have a problem, I look for the simplest / easiest solution. Devmode, or cheat menu, or "I win" button, does not matter. I need a certain amount of self-control to actually ignore that button. But in the back of my head, I know is there, ok? ;)

Spdskatr

Don't get too aggressive. If dev mode is ruining your life then don't fight it. At some point your colony is going to reach that level naturally and in RimWorld the game gets harder when you have more stuff, so it's not really game breaking. Also there is no definite "endgame", your colony can develop forever.

If you're the guy who always debug-explodes raiders to death because they are annoying, maybe you are more interested in the sandbox aspect of the game. It's not socially unacceptable to play on peaceful.

Don't get too aggressive, PLEASE. We don't want to catch the mods' attention.
My mods

If 666 is evil, does that make 25.8069758011 the root of all evil?

Headshotkill

#27
However I think there's a line where we have to say it's simply not a thing to be bothered with, unless a significant part of the community demands this feature I don't think development time should be spent on it. At this point it's not Tynan's problem if someone has a self-control problem with a feature that is already fully optional.

Grishnerf

Thread hits Logic critically.
Logic dies.




Born in Toxic Fallout
Drop-Pod Escape Artist

Headshotkill

Quote from: Grishnerf on December 28, 2016, 03:09:29 AM
Thread hits Logic critically.
Logic dies.

It past that threshold long ago...