Independent thoughts/mood for multiple colonies

Started by mrm, January 13, 2017, 07:57:02 AM

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mrm

Hello,
So when i have two colonies, some of the thoughts are shared between them and other not. For example a heat wave or psychic drone affect only colonists in a colony where it occurs. But when i butcher raiders for their organs in the second colony (with only one colonist, my psycho doctor), all of the colonists in my first colony gets the mood debuff, like -15 for organs, -8 for death, and so on. Like instantly, they just know what happened. And why is that? Why can't we have independent mood thoughts in independent colonies?

Cheers,
mrm

Al-Horesmi

It kinda makes sense, until you think about what people would do.
"-So... Where did that prisoner go?
-Idk. We sent him to that guy who lives all by himself and provides us with organs... And hats. Pure psychopath, that guy."

A Friend

"For you, the day Randy graced your colony with a game-ending raid was the most memorable part of your game. But for Cassandra, it was Tuesday"

Squiggly lines you call drawings aka "My Deviantart page"

Catastrophy

Ye, they should be separate.
I kinda like the idea about opening an asylum.

Lawlzer

Quote from: Catastrophy on January 13, 2017, 08:13:25 AM
Ye, they should be separate.
I kinda like the idea about opening an asylum.
...I had an idea before, of having a main colony, and also having sub-colonies around it.
One main base for, well, everything, a sub-base for this, that, etc... An asylum would be great, lol.

JuicyPVP

I can see the exploitability of having them be separate. But I can also see how having them be the same can be bad. I have an issue with the mood debufs coming from what I do to prisoners in general (after a period. I at least TRY to recruit them, but 1 yr later if they are living for free off me, they are guna be chopped liver). I think maybe the second colony should have a lessened effect. Maybe half? Because they didn't see it? But what if there is no communication. No caravans. Just drop pods, and no one ever talks to psycho doc? then maybe no effect? IDK. I admit there will never be a solution for anything ever that will please everyone.

mrm

#6
Quote from: JuicyPVP on January 13, 2017, 01:36:46 PM
I think maybe the second colony should have a lessened effect. Maybe half? Because they didn't see it?
Smaller debuff when its further away? Or no debuff at all if its at least X cells away? I think this is a fair deal, because moving prisoners by few cells on the map might be difficult, especially when some of them have a peg leg(s)/no arm(s), and they move slower than wounded tortoise :)

Quote from: JuicyPVP on January 13, 2017, 01:36:46 PMBut what if there is no communication. No caravans. Just drop pods, and no one ever talks to psycho doc? then maybe no effect?
Doctor can return to original colony after lets say 5 days, he informs everyone about the "accident", and everyone gets debuff only for the remaining 2 days.

Well its not only about chopping raiders and negative mood (it is ;) ), other stuff like wedding/party with positive mood would be also dependent on this and other colonies would not get it. Just to be fair. Colonists from the second colony did not saw the wedding, they only got the good news trough the radio so they can not receive full mood boost, but lets say half of it. They barely know the bride. They are living on the other side of the planet. They are very busy doing their... medical stuff :)

mrm

Ooook, i just checked. Attended party +15 mood affects only colony where the party takes place. Colonist in second colony didn't get any mood change. So only negative mood is shared, and positive is not? Wheres the fair play?