Various Suggestions

Started by Pure, February 07, 2017, 09:13:52 AM

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Pure

I have recently bought the game and almost played 100 hours, I just love it! Here is a List of different improvements I wrote down during my play and I think would improve the game quality: 
 

  • Skill upgrade indicator: I really want to see the awesome +1 Crafting or +1 Mining appear over peoples head when they level up!
  • Global shortcuts: I would like to have global shortcuts for my architect which work regardless of what menu I'm in. Like S is always the Structures menu and than W is always build a wall. So i can quickly type S and W to build a wall.
  • Tools: I can craft tools for my people to use, like a pickaxe which increase mining by +3 or a hammer for building. 
  • Rain dirt: Rain should wash away dirt 
  • Rain fertilizes: Rain should increase plant fertility 
  • Backpacks: What about tailoring backpacks for increased carrying capacity? 
  • Animal behavior: Animals should avoid people, based on their type 
  • Aware dogs: Dogs bark if a threat is near and possibly scare it away 
  • Wall replacement: I want to be able to click with like a marble wall on a wood wall and it should be marked for replacement. Same for doors. 
  • Night Owl: Person who are Night owls should not be afraid in the dark 
  • Hunting taming list: A list of every animal I'm currently hunting or taming would be nice. On large maps Its really annoying to search manually 
  • Fighters training: A shooting range and melee rack to practice the fighting skill would be great 
  • Feeding Injured Animals: Shouldn't people feed animals kibble/hay instead of real meals? 
  • Prisoners striptease: I want to force strip down a prisoners armor, which I can than use, like their weapon 
  • Improve item quality: It would be great if you could improve the quality of things, like a bed or cloth, but it takes some time 
  • Repair items: It would be great if you could repair items 
  • Increase the steps: If I want to make exactly 400 meals, I now have to click 400 times. I want to shift click the arrow, where I increase the amount to produce to 10 rather than 1.  
  • Painkillers: Add painkiller so the game, for people with permanent pain 
  • Useful Doctors: We have technology like Cryo sleep, but can't treat back pain? More treatment possibilities for doctors for different conditions would be nice 
  • Healthbar: A Healthbar under the character Icon, similar to the mood indicator 
  • Path finding improvement: carrying: If someone was harvesting somewhere and is afterwards returning to the base, he should carry the just harvested item with him. Or if I fought a battle somewhere and on the way back to base they can take the loot with them. So the they should check if something to carry is on or near the path they are taking anyway. 
  • Fire direction: fire should only expand in the way the wind is blowing 

Cheers Pure

Cracker21

Ive been playing for several years and im pretty sure quite a few of these are actually in-game right now.

WereCat88

Quote from: Cracker21 on February 07, 2017, 04:19:47 PM
Ive been playing for several years and im pretty sure quite a few of these are actually in-game right now.
Which ones? I don't recognize any of the features here being in the game except the healthbar thing.
I am The Primal Mammelon

Cracker21

#3
Painkillers: Smoke Leaf can offset pain Debuff.

Im Pretty sure rain washes away dirt too, maybe its just blood.

I guess i run too many mods, I might be confused on whats a mod and whats not haha.

I do like the the +1 idea for reaching a new skill level.

WereCat88

Quote from: Cracker21 on February 07, 2017, 04:44:20 PM
Painkillers: Smoke Leaf can offset pain Debuff.

Im Pretty sure rain washes away dirt too, maybe its just blood.

Yeah it does offset it but it's hardly a painkiller, it's literally a blunt.

Rain does wash off blood but i have never seen dirt being washed away by rain so idk.
I am The Primal Mammelon

SpaceDorf

Rain fertilizes: Rain should increase plant fertility
-> this is actually wrong. Rain washes nutrients out of the soils and carries it deeper underground.
Thats one of the reasons field have to be plowed to put enriched soil on top.

Backpacks: What about tailoring backpacks for increased carrying capacity?
-> there is a stacksize issue, that prevents this .. watch animals or pawns with higher capacity.
The only haul stacks of 75, except for hay.

Night Owl: Person who are Night owls should not be afraid in the dark
-> As a Night Owl I have to say, darkness it not the same thing as Nighttime. I like a lower light level and the silence, but not to sit in total dark .. I don't think anybody likes that because it's
just inconvinient, this has nothing to do with fear.

Prisoners striptease: I want to force strip down a prisoners armor, which I can than use, like their weapon
-> you can, there is a strip button on prisoners, like on corpses.


Yes to anything else :)
And I will not list all of the mods I run that include most of your wishes :D
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Pure

After i read a bit in the forum, I started installing some mods. And then some more.. they really improve missing parts of the game. As a the main game dev, can't you just add good mods to your core? Like the better pathfinding mod is aweseome, or is that somehow considered stealing or something?

SpaceDorf

Actually the dev holds the right to add any mod he likes to the core game.

The colonist bar for example has been a mod until a14 i think, when it got included.
The deep driller is a conversion of some drilling mods that have been around for a long time
I suggested the roofed area shortly before it got included in a15, but I don't know if there is a connection :D

The mod comparison in my signature is the amount of mods I run, which I update frequently.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Lubricus

Quote from: Pure on February 07, 2017, 09:13:52 AM

  • Global shortcuts: I would like to have global shortcuts for my architect which work regardless of what menu I'm in. Like S is always the Structures menu and than W is always build a wall. So i can quickly type S and W to build a wall.
That would make the game so much better and should be easy to implement
Quote from: Pure on February 08, 2017, 09:10:54 AM
After i read a bit in the forum, I started installing some mods. And then some more.. they really improve missing parts of the game. As a the main game dev, can't you just add good mods to your core? Like the better pathfinding mod is aweseome, or is that somehow considered stealing or something?
Then he also have to make all the stuff compatible when he updates the game, know Tynan leaves all that work to the modders. He have already integrated loots of functionalities from mods he liked. Like the colonist bar from edb interface. And lot of the mods makes the game unbalanced and removes more game mechanics than they add.