Feedback/suggestion after playing alpha 16

Started by Frostblood, February 18, 2017, 11:18:05 PM

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Frostblood

I've played a bit around with caravan and some new features... heres the feedback I have regarding my gameplay.

- it is impossible to come back to an abandoned base after leaving it... would be fun if we could go back and scavenge stuff we have left behind. adding to this, it would be fun to be able to just explore or see what's in any cell without necessary settling there.

- caravan sometime takes too much time to pack and member helping in the task are often reaching breaking point because they go without sleep and eating for too long... 2 fixes I could suggest would be : freeze their mood while they are packing stuff... or have everyone in the colony help to pack the caravan even if they are not all leaving. A mix of the two would be the best.

-muffalo are often far from pick up point (stockpile) of item to pack in the caravan and it makes a useless long trip between the 2, adding to the time it takes to pack everything up. A great fixe would be to let the player designate the emplacement of the caravan pickup points.


Perq

Making the task less important than sleeping and eating would also work. They would simply pack as much as they can, go to sleep/eat and continue the next day.

There is a mod to designate the caravan point - seems likely it will be a way to do so in the future builds. ;)
I'm nobody from nowhere who knows nothing about anything.
But you are still wrong.

DanielCoffey

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grinch

Quote from: DanielCoffey on February 21, 2017, 07:14:42 AM
These mods will be what you are looking for. Both are A16-ready.

CaravanSpot : https://steamcommunity.com/sharedfiles/filedetails/?id=826824646

Trading Spot A16 : http://steamcommunity.com/sharedfiles/filedetails/?id=822180758

i hope this mods get included in vanilla version, very easy and useful mods