Smithing / Tailoring speed and skill

Started by Shurp, March 02, 2017, 07:36:39 PM

Previous topic - Next topic

Shurp

I just noticed something odd in A16 that I had not noticed before.  Smithing and tailoring speed is not affected by skill.  Has it always been this way or is this something new?  And is this WAD or a bug?
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Hans Lemurson

It's NOT?  :o

*boots up game to investigate*
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.

MajorMonotone

Yeah, speed of crafting is effected by your colonists manipulation stat whereas their skill is the probability of creating higher grade equipment.

Andy_Dandy

Sonds legit. If anything a higher quality piece should take longer to make, not less.

travin

Quote from: Andy_Dandy on March 03, 2017, 08:54:46 AM
Sonds legit. If anything a higher quality piece should take longer to make, not less.

Not necessarily. Even in real life, working harder doesn't usually produce a better product. It's determined by skill and knowledge that can speed the process.

Andy_Dandy

#5
Quote from: travin on March 03, 2017, 09:11:09 AM
Quote from: Andy_Dandy on March 03, 2017, 08:54:46 AM
Sonds legit. If anything a higher quality piece should take longer to make, not less.

Not necessarily. Even in real life, working harder doesn't usually produce a better product. It's determined by skill and knowledge that can speed the process.

But in most cases higher quality items require more work to craft, regardless of skill level. You are talking about something completely different. Low skilled people can't create high quality items no matter how hard they try or long time they use, of course.

travin

#6
Quote from: Andy_Dandy on March 03, 2017, 09:16:03 AM
But in most cases higher quality items require more work to craft, regardless of skill level. You are talking about something completely different. Low skilled people can't create high quality items no matter how hard they try or long time they use, of course.

Yes. But given higher skill and manipulation levels a lenghty build time is offset. Longer duration doesn't equate to better product. Unless, of course, your comparison only considers the build times of a single pawn.

Hans Lemurson

Maybe...maybe "Skilled crafters work faster" and "Good quality takes more time" cancels out exactly, and so all items take the same amount of time regardless of skill.

Anybody buy that?
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.

DNK

Quote from: Hans Lemurson on March 03, 2017, 04:07:57 PM
Maybe...maybe "Skilled crafters work faster" and "Good quality takes more time" cancels out exactly, and so all items take the same amount of time regardless of skill.

Anybody buy that?
No.

I might not be a "crafter", but I'm a tradesman. Good tradesmen can do work far better than crap ones, and in less time it takes crap ones to create the ungodly messes they make.

Sure, making a sculpture of David will take a very long time. But making, say, a pair of pants will probably take a master tailor less time than some random guy, and look 100x better as well.

You try to make a pair of pants right now. How long is it going to take before you even start cutting and sewing? The master tailor has already finished, and it's fabulous. Because he's done it 10,000 times before, and it's second nature to him. He could do it blindfolded better than you, maybe with his feet. So you're the 0 skill colonist and he's the 15 skill colonist. Makes sense.

Shurp

Well, it may just be a game balance thing.  Or else I'd be covered in suits of powered armor by now.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.