Dealing with Mechanoids (without exploits)

Started by Nuss, February 15, 2017, 09:56:16 PM

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Hans Lemurson

Personal Shields seem to prevent pawns from getting set on fire, since they take no damage from the Inferno Cannon blast.
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.

b0rsuk

Quote from: Hans Lemurson on March 05, 2017, 08:59:43 AM
Personal Shields seem to prevent pawns from getting set on fire, since they take no damage from the Inferno Cannon blast.

Yes, but not infallibly so. When I teased the centipedes, most of their shots were misses because of the slow moving projectile. In my scenario maybe Worm would take one or two hits, but that would be the end of it in the entire firefight. And yes he was wearing the only power armor helmet in my colony.

Shurp

Quote from: b0rsuk on March 05, 2017, 08:56:07 AM
Cover does work, except when the number of centipedes is 3 and they all have inferno cannons. They're literally designed to handle enemies in cover.

Inferno cannon proof cover:

   P     P     P     P   
#=##=##=##=#          P - Pawn  = - sandbag  # - Wall


   C     C      C

Centipedes have awful aim.  So if the shot strays to the right or left it hits a wall, which blocks the flame from all pawns.  Save.  If the shot goes over the pawn's head make sure you have room behind.  It explodes behind, usually missing all your pawns but sometimes giving a light burn to one or two.

Without walls, yeah, inferno cannons will turn your colonists into crispy chicken. 
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.