Dumb siege pirates and toxic weather

Started by Wishmaster, March 21, 2017, 07:29:58 PM

Previous topic - Next topic

Wishmaster

So a group of pirates just arrive to bomb my base. Too bad for them, the "toxic fallout" map condition is active...

I may not even have to fight and in the end I get some get some resources.

Also when you live under a mountain, they will keep targeting your pawns even if they have to chance to hit them.
I think they should have buildings as their secondary targets.

Finally, if your sniper guy shot but not killed one of them, he will never rest except for sleeping but none of his mates will heal him.

I think siege you should have their best healers heal injured pirates and perhaps sleep in some kind of tent or have gas mask for toxic fallout.

edit:

"Friendlies" just arrived, they spawned at the edge of the map, right new the siegers ! As siegers are sleeping, friendlies just carry their way to my base, both sides ignoring each other... Surrealistic.


Serenity

It takes a long, long time for people to die from toxic fallout

Marauder

Quote from: Serenity on March 21, 2017, 07:41:14 PM
It takes a long, long time for people to die from toxic fallout
If they settle in for a siege or actually prepare before their attack, it might happen though. At the very least they wont be particularly healthy. I had them die of heatstroke en masse during a heatwave in extreme desert.

Wishmaster

Quote from: Marauder on March 21, 2017, 08:10:30 PM
Quote from: Serenity on March 21, 2017, 07:41:14 PM
It takes a long, long time for people to die from toxic fallout
If they settle in for a siege or actually prepare before their attack, it might happen though. At the very least they wont be particularly healthy. I had them die of heatstroke en masse during a heatwave in extreme desert.

Indeed. Even if they don't die, they won't be healthy.
And they sometime don't adapt to the current weather.

Brutetal

I'm playing a lot lately with toxic fallout as permanent map condition and can verify that.

The oldest colony on Cassandra Rough is now nearly 3 old, 13 colonists. I got one siege in the whole time and they just managed to build the mortars.
In my other colony I got no sieges at all in 2 years. Seems that the map condition influences the chances for rolling sieges?
They didn't fire a single shot and attacked right away after the mortars were built. I think the fallout and the intoxication triggers them to attack.
But I think it would be a bit complicated to implement so that they build a little "base", e.g. a room with beds. The supply comes via drop pods, so that's not a problem.
Still it would be cool.