More Worktypes - Suggestion and Mod-Request

Started by SpaceDorf, April 02, 2017, 09:34:32 AM

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SpaceDorf

I want the Repair worktype back ..

And the Skilltype / Worktype Discussion has shown, that the game would greatly benefit from a more detailed Worktype distinction.

Short Explanation Interlude - > Basically this works like Crafting, Same Skill different Worktypes.
And yes, I know and use Fluffies Worktab .. but I want something in between no control and absolute micro.

My personal Wishlist would be :

Construction into    : Construction, Deconstruction and Repair.
Grow, Plantcut into : Plant, Harvest, Woodcutting and Foraging ( maybe merge Harvest and Foraging *shrugs* )
Doctor into             : Surgery, Doctor and Nurse
Warden into           : Warden, Negotiate ( Hospitality Mod ) and Nurse
Hauling into           : Haul Food, Haul Items, Haul Bodies/Refuse and Refuel ( WHICH BELONGS RIGHT AFTER DOCTOR !! no more darkness .. power outages and remaking assloads of  bills )

This may sound a bit Dwarvy at first, but think about it .. you could actually use the simple checkbox work settings.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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