[MOD+MODPACK] (Alpha 3F) Vanilla+ (v1.2.6 - May 21, 2014)

Started by pawnstorm, May 12, 2014, 03:06:12 PM

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Austupaio

Quote from: pawnstorm on May 13, 2014, 02:06:06 PM
I'm trying to stay as close to the vanilla experience as possible so almost everything will be optional, and enabled by default only when I think they add convenience without affecting balance. So yeah, it will be optional and turned off by default.
Perfect then, my complaints were unjustified. Much love for your work.

pawnstorm

New version. I added a meat threshold to the autohunt feature, your colonists will only automatically hunt if you have less meat in all your storage areas. Also, there's now an option to allow turrets to attack hostile animals and I've added some toggles to automatically pause the game when certain events happen.

On the last page of the settings dialog I've also added the ability to change the maximum number of rows it shows per page (I know, odd place... had to put it somewhere :P). This is for normal icons by the way, if you change it it also changes the max rows for small icons to the closest value that roughly takes the same amount of space. If you want to change it to something else, you can always edit the Settings.xml file.

Crimsonknight3

Thank you lots :) I will test out tomorrow night when I get back from hospital... Well technically tonight.. my daughter has been a pain and its 430am now lol

insanevizir

#18
Hey guys, i downloaded the mod, along with lots more and it seems i'm too nub to make it work. It's already active in the mods window, but it wont appear inside my gameplay. I started a new colony and nothing changes. Any tips?

<img src="https://imagizer.imageshack.us/v2/628x519q90/837/wlvn.png" alt="" class="bbc_img">

My other active mods are:
BetterPower+
Blasting Charges
Clutter
E-Learning
Electro Slag Remelting
Fertile Plains

pawnstorm

Quote from: insanevizir on May 14, 2014, 07:10:35 AM
Hey guys, i downloaded the mod, along with lots more

Maybe some of those mods are incompatible, which mods did you activate? You could try disabling a few mods to see if that fixes anything. Are there any error messages in your output_log.txt file?

insanevizir

##################################################
Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3523]
    Renderer: NVIDIA GeForce GTX 550 Ti
    Vendor:   NVIDIA
    VRAM:     977 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: F:\Jogos\RimWorld\RimWorld413Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Jogos\RimWorld\RimWorld413Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\Jogos\RimWorld\RimWorld413Win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\Jogos\RimWorld\RimWorld413Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\Jogos\RimWorld\RimWorld413Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\Jogos\RimWorld\RimWorld413Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\Jogos\RimWorld\RimWorld413Win_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading F:\Jogos\RimWorld\RimWorld413Win_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.056 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Platform assembly: F:\Jogos\RimWorld\RimWorld413Win_Data\Managed\System.dll (this message is harmless)
RimWorld 0.3.413 rev19543

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Platform assembly: F:\Jogos\RimWorld\RimWorld413Win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\Jogos\RimWorld\RimWorld413Win_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: F:\Jogos\RimWorld\RimWorld413Win_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: F:\Jogos\RimWorld\RimWorld413Win_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: F:\Jogos\RimWorld\RimWorld413Win_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Non platform assembly: F:\Jogos\RimWorld\Mods\BetterPower+\Assemblies\BetterPower+.dll (this message is harmless)
Non platform assembly: F:\Jogos\RimWorld\Mods\E_Learning0.1\Assemblies\ELearning.dll (this message is harmless)
Non platform assembly: F:\Jogos\RimWorld\Mods\FertilizerPump\Assemblies\RimWorldTestCodeMod.dll (this message is harmless)
Non platform assembly: F:\Jogos\RimWorld\Mods\Non-Lethal Turrets\Assemblies\Projectile_RubberBullet.dll (this message is harmless)
Exception reading VanillaWeapon-M-24Rifle.xml as XML: 'ThingDefs' is expected  Line 93, position 12..

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exception reading VanillaWeapon-Pistol.xml as XML: 'ThingDefs' is expected  Line 90, position 12..

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exception reading VanillaWeapon-Shotgun.xml as XML: 'ThingDefs' is expected  Line 88, position 12..

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Non platform assembly: F:\Jogos\RimWorld\Mods\Shields\Assemblies\ShieldMod.dll (this message is harmless)
Non platform assembly: F:\Jogos\RimWorld\Mods\Woods\Assemblies\Placeable-Saplings.dll (this message is harmless)
Non platform assembly: F:\Jogos\RimWorld\Mods\Woods\Assemblies\WoodEconomyMod.dll (this message is harmless)
Non platform assembly: F:\Jogos\RimWorld\Mods\Fertile Plains - Valley - BP+\Assemblies\MountainGenner.dll (this message is harmless)
Non platform assembly: F:\Jogos\RimWorld\Mods\BP & WE Patch\Assemblies\WoodEconomyMod.dll (this message is harmless)
Non platform assembly: F:\Jogos\RimWorld\Mods\VanillaPlus\Assemblies\VanillaPlus.dll (this message is harmless)
XML error: <version>2.0</version> doesn't correspond to any field in type ModMetaData.

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exception reading VanillaWeapon-M-24Rifle.xml as XML: 'ThingDefs' is expected  Line 93, position 12..

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exception reading VanillaWeapon-Pistol.xml as XML: 'ThingDefs' is expected  Line 90, position 12..

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exception reading VanillaWeapon-Shotgun.xml as XML: 'ThingDefs' is expected  Line 88, position 12..

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Non platform assembly: F:\Jogos\RimWorld\Mods\BP & WE Patch\Assemblies\WoodEconomyMod.dll (this message is harmless)
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1539)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
#######################################
Dont know if theres something here, but this is the log content. I use a lot of mods lol, those i posted and those on the image at same time. the only one not working up to now is the Vanilla+


Crimsonknight3

The problem appears to be with weapons or something that modifies weapons. What weapon mods do you have? or mods that alter how weapons work?

pawnstorm

I have no idea which mod adds those VanillaWeapon-*.xml files, but they're not from Vanilla+. Maybe you can search your Mods directory for one of those files to see which mod they do belong to.

Also, I think throwing Vanilla+ into the mix with a huge list of mods is asking for trouble. It should at least work with the mods I listed in the first post, but I expect there to be quite a few mods that won't play nice with Vanilla+.

iame6162013

one thing some mods are in the log but not in his mod list, So u know...
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Crimsonknight3

Quote from: pawnstorm on May 14, 2014, 08:49:11 AM
I have no idea which mod adds those VanillaWeapon-*.xml files, but they're not from Vanilla+. Maybe you can search your Mods directory for one of those files to see which mod they do belong to.

Also, I think throwing Vanilla+ into the mix with a huge list of mods is asking for trouble. It should at least work with the mods I listed in the first post, but I expect there to be quite a few mods that won't play nice with Vanilla+.

Im using the big bang pack + another maybe another 5 or 6 and im having no problems yet. Only issue im having is adding better power events because im using industrial mod but want the artifact + plasma storm events lol

pawnstorm

Quote from: Crimsonknight3 on May 14, 2014, 08:52:24 AM
Quote from: pawnstorm on May 14, 2014, 08:49:11 AM
I have no idea which mod adds those VanillaWeapon-*.xml files, but they're not from Vanilla+. Maybe you can search your Mods directory for one of those files to see which mod they do belong to.

Also, I think throwing Vanilla+ into the mix with a huge list of mods is asking for trouble. It should at least work with the mods I listed in the first post, but I expect there to be quite a few mods that won't play nice with Vanilla+.

Im using the big bang pack + another maybe another 5 or 6 and im having no problems yet. Only issue im having is adding better power events because im using industrial mod but want the artifact + plasma storm events lol
Ah, that's nice to hear. I hadn't really tested it with any mods besides the ones I mentioned earlier.

insanevizir

#26
The Weapons mod i use is Project Armory. I'll try disabling it when i get home and post the results here for future reference. :)
Thanx a lot for the help.


Edited:

Ok, found it.
Tested a lot of combinations and the mod conflicting with yours is  "Turret Package (v.1.4)". With this one active, yours wont work.

I'll try to deconstruct the turrets and desactivate the turrets mod and try to save my colony. :)

SacoMato


I love this mod!

Playing this mode with AlphaMuffalo1.0  and the auto-hunt hunts Alpha Muffalo too.

Thanks pawnstorm! Great Work.

Vas

My god, I can't wait to try this out.  xD  I wish it didn't take so long reinstalling 200 gigs worth of programs.  BAHHHH.  Why did my OS have to be destroyed.
Click to see my steam. I'm a lazy modder who takes long breaks and everyone seems to hate.

Crimsonknight3

Quote from: insanevizir on May 14, 2014, 12:12:53 PM
The Weapons mod i use is Project Armory. I'll try disabling it when i get home and post the results here for future reference. :)
Thanx a lot for the help.


Edited:

Ok, found it.
Tested a lot of combinations and the mod conflicting with yours is  "Turret Package (v.1.4)". With this one active, yours wont work.

I'll try to deconstruct the turrets and desactivate the turrets mod and try to save my colony. :)

That's good, let us all know how it works out