Multiple Colonies and Management

Started by Zafety, August 28, 2017, 12:26:57 PM

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Zafety

I recently learned you could make multiple colonies despite having about 200 hours on the game but found it was very hard to manage. In an effort to quell this difficulty of switching back and forth between colonies to make sure each has food steel etc. why not generate each day at a time for each colony. For example, I would complete a full 24 hours in one colony then "go back in time" to manage the same 24 hours in the other colony I have. Obviously once the 24 hours is completed in one colony you shouldn't be able to alter the same colony on another colony's time frame. I know that this to a small degree ruins the RTS factor of the game but what are other people's thoughts?

Bakar

You should create another colony only when your main colony is highly defencible and doesnt have any issues eg. walls around the base,good weapons lost of food and soldiers.
It will take some time to establish a second base so you can just take over a raider base and make it your second home.
Never interrupt your enemy when he is making a mistake.

asanbr

I had the same idea but it would ruin the whole real time battle, podding people in to save from raiders, and more.

I like that it is all going on in parallell, but it is very hard to play with. I have been running at 1x speed since I started seriously having more than 1 colony.

Currently at 2 colonies and 2 extra mining bases. I spend a lot of time with the game paused, just putting out instructions and construction plans.


Bakar

One of your colonies should become self suffecient with little to no help so that you can focus on the other ones
Never interrupt your enemy when he is making a mistake.

asanbr

#4
Yeah, that would be the dream. I can leave it for a while as long as it isn't being attacked, nothing big will happen.

But I'm pretty much always bringing resources and/or prisoners in/out of it, or expanding the base, improving the living room/walls/defenses,  etc so I'm watching it a lot anyway.

I keep my best people safe in there with doctors, prisoners recruitment, crafting.

But the map has run out of wood , components and steel so I'm bringing in that from the expansions. And some people aren't economically useful in the main base, so I send them on side quests, like mining, taming muffalos, butchering prisoners, or just transporting things in other colonies

shentino

Not running all colonies simultaneously would lead to causality paradoxes. 

Penguinmanereikel

Quote from: shentino on September 01, 2017, 01:34:08 PM
Not running all colonies simultaneously would lead to causality paradoxes. 
Agreed.