Haul till full

Started by tile7, September 25, 2017, 06:09:35 AM

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tile7

Hi.
Not sure if this can be handled in some other was, but I am quiet nervous when I see a colonist goes through half of the map to get berries in example, and then leave other pile of berries which are "just" outside the radius that would in general get picked up.
So, how about something like "haul till full capacity or there is no more on the map"?

SpaceDorf

So the hauler should walk to one end of the map to pick up some berries, then walk to the other end of the map befor returning home ?

An increased pickupradius and the option to take over jobs trough being closer to the job would be cool though. Of course only for jobs that don't produce quality items.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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maculator

Its also great to see your builder crossing the map to pick up 3 steel from a crashed (and deconstructed but not yet hauled) spaceship to construct something right next to the steel stockpile without carrying ANY of the steel with him.

But to be honest fixing that kind of stuff would probably take too much cpu time.

SpaceDorf

Quote from: maculator on September 25, 2017, 07:08:54 AM
Its also great to see your builder crossing the map to pick up 3 steel from a crashed (and deconstructed but not yet hauled) spaceship to construct something right next to the steel stockpile without carrying ANY of the steel with him.

But to be honest fixing that kind of stuff would probably take too much cpu time.

Now you are mixing up jobs.
The Builder only takes what he needs.
From a general human point of view that may be stupid

But from the games point of view you would disrupt the building job to create a hauling job, lock the building job, so nobody takes that job from the pawn,
after the hauling job is finished unlock and continue the building job
pick up the material from the stockpile, which may or may not be nearer to the actual blueprint ..

A practical way to prevent this would be to create a search radius for blueprints like bills have them. Only use Materials in a range of X.

Still not the Haulers problem. :)

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker