Cyronic vats, bioharvesting and "birthing maturation chambers"

Started by RowdyBuffalo, March 09, 2018, 08:36:02 PM

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RowdyBuffalo

So idea is a new game mechanic you have harvest genetic material from people or from most animals (an army of thrumbos would be fun but not exactly lore friendly)

To make embryos or something like stem cells (wouldn't want to call them that because of the hot button issue thing). If a couple conceives a child the baby if moved into a Maturation chamber for a couple of quandrums.

In then the chamber, they can have some form of data fed into their mind to make say a vat grown soldier or whatever. That would be done by data storage units (once again pricey and hard/impossible to manufacture) They emerge from the chamber at a biological age of 14 and start their life. This could be game breaking so it would have to require expensive and rare materials and research.

On the flip side, you can buy and sell animal embryos that take way less time to mature be auto trained (if an item is used) and you can get all kinds of exotic species and maybe made a little profit. Human embryo trafficking would be cool seeing as how shady things can get on the rim.

I would suggest what I am calling the "stem cell" thing for lack of a better term to only be harvested in the event of a failure. Which can happen as another way of not breaking the game. This could be used to make powerful medicines.
Vats can have a built in battery that needs to be charged in order to start the process to avoid just cutting the power or some cryptosleep function built in.

Of course any of these functions can be stripped or added in order for the skill level of modders and the game's code

Realistically settlers on planets would need lots of genetic material so in a universe like Rimworld it makes sense that tech would exist.

If anybody is interested I will help in any way possible, art assets, testing, my janky xml you might have to teach me a few things about the game's xml, but I'm on board. I have done one much simpler mod before on a different game and it was well received.

sick puppy

pretty sure this wont happen in vanilla, as children are out of the question for now :/

on a sidenote, this is a good way of producing young women for the young men in your colony. i always have the issue that my male pawns dont have enough younger women to choose from to get into a relationship with. on the other hand, old women are out of luck. no way i'm gonna accept an even older man into my colony, old pawns die so easily...

RowdyBuffalo

Artificial wombs are an area of research know and the game has vat grown humans.
This is a big idea but if broken down into chunks it could be done.

Children in games always have backlash from the media. My doctor harvests organs from captured prisoners and then gives them peg legs for hands and ransoms them back to the raiders (thanks modders) he also routinely cannibalizes people. Which is vanilla along with incest. I don't see the news complaining about that.

I don't wanna kiss Tynan's butt too much, but I'm glad he takes the good and bad aspect of humanity. The way he blasted that "expose" that read the code with a bias was hilarious. In truth, with human nature worse things would be happening on some of these rim worlds.

Third_Of_Five

Quote from: RowdyBuffalo on March 10, 2018, 12:57:06 PM
The way he blasted that "expose" that read the code with a bias was hilarious.

Could I get a link for that please? I'm curious now.