New traits - Apathetic, Hardy, Adventurous

Started by cactusmeat, June 30, 2018, 01:15:55 AM

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cactusmeat

Apathetic - Pawn cares much less about all things. all moodlet + and - are reduced by 25% and a minimum of one less.

for example a regular pawn gets +20 from being married and -5 from being in darkness.
Apathetic pawn instead gets + 15 and -4

They could also be more likely to sad wander or have their break threshold lowered.

Hardy - Pawn feels less pain, is more tolerant of heat, cold, drugs and toxic buildup.
Just don't alter the blood filtration stat like that dwarf lotr mod did...they never died of infections.

Adventurous- Pawn gets a mood boost for being in a caravan (for at least x time), when finishing any quest (whether succeed or fail), and gets a +2 to social.

I'm not sure on the balance of these, just comment on the concept at this point.

AileTheAlien

Weird. I thought there was already a trait for being resistant to pain. It effectively made your pawn much less likely to go into shock / be downed, from combat. Maybe it was only from some drugs, or from a late-game brain implant or something.

Either way, I think it might be more fun, if your Hardy was actually a couple separate traits. Like, one each for the pain (Numb), for heat (Desert Dweller), cold (Snowman), and toxic (Sewer Rat).